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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Rel" data-source="post: 5097206" data-attributes="member: 99"><p>Something I haven't seen mentioned is how one caters to different types of players. For some this is more easily accommodated than others.</p><p></p><p>I've got one guy in my group who is all about concept and the "coolness" plays out largely in how he visualizes the character and in scenes where the character matches that image without having to really do anything. So if he's Mounted Knight in that campaign, I could describe them traveling across the countryside with his armor gleaming in the sun, describe how the villagers are in awe of him sitting high in the saddle and how the stable boy has never even imagined a horse as huge and impressive as his. He'd be THRILLED. He'd tell me about how he purchased only the finest oats, hand picked by virgins, for his mighty mount to sup upon. Once in a while I could let him fight some bandits from horseback or participate in a jousting tournament and he'd be on Cloud 9.*</p><p></p><p>I'm a more tactical guy. I enjoy the roleplaying aspects of such a character as described above but I particularly love when I get to help the party by skewering the BBEG on my lance that did a big pile of damage because I took the Shishkabob feat. So I'd be harder to please than the other player I mentioned. Therefore I rarely play characters whose abilities are highly situational.</p><p></p><p></p><p>*One final note about this player mentality and how it dovetails with mechanics: The player in question is not a Rules Mastery type of guy and that's totally fine with me. Supposing that I wasn't planning for him to bring his mount into most encounters (because he doesn't need that to feel like a badass mounted knight), I would discourage him from spending a lot of feats or other metagame resources on making his character great at mounted combat. On the other hand, since he's been faithfully roleplaying the PC as being the sort of person who would be good at those types of things, when we played out the Jousting Tournament scene, I'd let him spend an Action Point to emulate having such feats (or just assign him a big bonus as I saw fit) to give him a chance to win. This method continues to allow the player to feel cool without handicapping him for the majority of the game.</p></blockquote><p></p>
[QUOTE="Rel, post: 5097206, member: 99"] Something I haven't seen mentioned is how one caters to different types of players. For some this is more easily accommodated than others. I've got one guy in my group who is all about concept and the "coolness" plays out largely in how he visualizes the character and in scenes where the character matches that image without having to really do anything. So if he's Mounted Knight in that campaign, I could describe them traveling across the countryside with his armor gleaming in the sun, describe how the villagers are in awe of him sitting high in the saddle and how the stable boy has never even imagined a horse as huge and impressive as his. He'd be THRILLED. He'd tell me about how he purchased only the finest oats, hand picked by virgins, for his mighty mount to sup upon. Once in a while I could let him fight some bandits from horseback or participate in a jousting tournament and he'd be on Cloud 9.* I'm a more tactical guy. I enjoy the roleplaying aspects of such a character as described above but I particularly love when I get to help the party by skewering the BBEG on my lance that did a big pile of damage because I took the Shishkabob feat. So I'd be harder to please than the other player I mentioned. Therefore I rarely play characters whose abilities are highly situational. *One final note about this player mentality and how it dovetails with mechanics: The player in question is not a Rules Mastery type of guy and that's totally fine with me. Supposing that I wasn't planning for him to bring his mount into most encounters (because he doesn't need that to feel like a badass mounted knight), I would discourage him from spending a lot of feats or other metagame resources on making his character great at mounted combat. On the other hand, since he's been faithfully roleplaying the PC as being the sort of person who would be good at those types of things, when we played out the Jousting Tournament scene, I'd let him spend an Action Point to emulate having such feats (or just assign him a big bonus as I saw fit) to give him a chance to win. This method continues to allow the player to feel cool without handicapping him for the majority of the game. [/QUOTE]
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