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General Tabletop Discussion
*TTRPGs General
Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Raven Crowking" data-source="post: 5097295" data-attributes="member: 18280"><p>Mounts are hard to cater to in some limited settings. The World's Largest Dungeon, the Savage Tide Adventure Path, etc. Any DM following an adventure path which does not take travel between sites into account will offer little to the mounted character, unless that DM creates material to do so.</p><p></p><p>(The overwhelming majority of DMs, IME, find this obvious solution to be easy enough to implement that mounts cause them little or no anxiety!)</p><p></p><p>Of course, <strong><em>any type of character </em></strong>is hard to cater to in settings which are limited in ways that make it hard to cater to that character type. A druid is hard to cater to in a game setting which has no wilderness (or wilderness-like areas). A dungeon-bashing fighter is hard to cater to aboard a ship (all that metal armour = glub glub glub) or a city-based political game.</p><p></p><p>Whether or not an AP is a railroad is, IMHO, besides the point. If the players agreed to play Savage Tide, they have an obligation to make appropriate characters (or at least not whine about it when their inappropriate characters turn out to be...surprise surprise...inappropriate).</p><p></p><p>But an AP by definition is a limiting scenario, for both the DM and the players. And the more limitations on the scenario, the more limited the choices for "appropriate characters" will be. If that's what you want to run/play, there's nothing wrong with accepting those limitations. Not recognizing that those limitations exist, however, (and some limitations <strong><em>always</em></strong> exist!) might cause you some problems.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5097295, member: 18280"] Mounts are hard to cater to in some limited settings. The World's Largest Dungeon, the Savage Tide Adventure Path, etc. Any DM following an adventure path which does not take travel between sites into account will offer little to the mounted character, unless that DM creates material to do so. (The overwhelming majority of DMs, IME, find this obvious solution to be easy enough to implement that mounts cause them little or no anxiety!) Of course, [B][I]any type of character [/I][/B]is hard to cater to in settings which are limited in ways that make it hard to cater to that character type. A druid is hard to cater to in a game setting which has no wilderness (or wilderness-like areas). A dungeon-bashing fighter is hard to cater to aboard a ship (all that metal armour = glub glub glub) or a city-based political game. Whether or not an AP is a railroad is, IMHO, besides the point. If the players agreed to play Savage Tide, they have an obligation to make appropriate characters (or at least not whine about it when their inappropriate characters turn out to be...surprise surprise...inappropriate). But an AP by definition is a limiting scenario, for both the DM and the players. And the more limitations on the scenario, the more limited the choices for "appropriate characters" will be. If that's what you want to run/play, there's nothing wrong with accepting those limitations. Not recognizing that those limitations exist, however, (and some limitations [B][I]always[/I][/B] exist!) might cause you some problems. [/QUOTE]
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General Tabletop Discussion
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Should the DM accommodate characters, or characters accommodate DMs?
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