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*TTRPGs General
Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Hussar" data-source="post: 5099539" data-attributes="member: 22779"><p>Went back and reread Rel's answer. Sure, if the player is groovy with that, then totally fine. But, honestly, that's the easy problem. If the player is willing to shelve his concept in play and is content to have his concept come out during narrated scenes and once in a long while, then, that's a pretty easy problem to overcome.</p><p></p><p>However, I think The Shaman gives what is probably the standard response, and, honestly, probably the one that pretty much has to happen in most games:</p><p></p><p></p><p></p><p>In other words, tough noogies. The player chose a limited concept, he can either accept that his concept will likely be problematic and adjust accordingly, or he can just drop the concept entirely.</p><p></p><p>Essentially, don't compromise at all. Which, I think, is what happens in a lot of groups and most players understand that and just shy away from these sorts of concepts.</p><p></p><p></p><p></p><p></p><p>How hard or easy isn't really the issue. At least, it's not to me. I don't care if it costs nothing to make a mounted knight, if that's the player's concept, and he wants to play that concept, how do you accommodate that? If you do at all. </p><p></p><p>For me, this isn't about a sort of cost/benefit thing. It's about playing the concept. The concept could easily be Mongol horse archer. Or Samurai. Both of which should be fighting from the back of a mount. Otherwise, they're not really that concept, just a fighter that rides well once in a while and writes rather short poetry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Totally agree. 100% agree. If the character is built to do one thing only, then that's bad. But, shouldn't the player be able to display his concept more than once in a blue moon? Sure, he can fight dismounted. He's perfectly capable of it. But, when he fights dismounted, he's just another fighter.</p><p></p><p>Would it be fine and dandy for someone to play an archer character and only get to shoot at range once every ten encounters? The other nine encounters occur in tight corridors indoors in a dungeon. How is that not going to totally frustrate the player?</p><p></p><p></p><p></p><p>Well, the difference here is, players can't rewrite the scene. It's pretty diffiucult for most PC's to move the fight outside of the dungeon. Possible, but, pretty remote IMO. For Spidey, it's usually a matter of diving out the nearest window, that, 9 times out of 10, will be conveniently located nearby. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>OTOH, you very, very rarely see Spidey in a fight in the hold of an airplane in flight, for example. Or inside a vault. Or where ever that his mobility would be extremely restricted. And, when it does happen, it's a high point of tension, because the reader/viewer knows that this is not where Spidey should be.</p><p></p><p>But, there's a number of people telling me here that the player should just suck it up and soldier on. That it was his fault for choosing a limited concept and too bad.</p><p></p><p>I think that leads to a great deal of frustration at the table. Far better to just nix the choice in the first place, OR make sure that he's being catered to.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5099539, member: 22779"] Went back and reread Rel's answer. Sure, if the player is groovy with that, then totally fine. But, honestly, that's the easy problem. If the player is willing to shelve his concept in play and is content to have his concept come out during narrated scenes and once in a long while, then, that's a pretty easy problem to overcome. However, I think The Shaman gives what is probably the standard response, and, honestly, probably the one that pretty much has to happen in most games: In other words, tough noogies. The player chose a limited concept, he can either accept that his concept will likely be problematic and adjust accordingly, or he can just drop the concept entirely. Essentially, don't compromise at all. Which, I think, is what happens in a lot of groups and most players understand that and just shy away from these sorts of concepts. How hard or easy isn't really the issue. At least, it's not to me. I don't care if it costs nothing to make a mounted knight, if that's the player's concept, and he wants to play that concept, how do you accommodate that? If you do at all. For me, this isn't about a sort of cost/benefit thing. It's about playing the concept. The concept could easily be Mongol horse archer. Or Samurai. Both of which should be fighting from the back of a mount. Otherwise, they're not really that concept, just a fighter that rides well once in a while and writes rather short poetry. :) Totally agree. 100% agree. If the character is built to do one thing only, then that's bad. But, shouldn't the player be able to display his concept more than once in a blue moon? Sure, he can fight dismounted. He's perfectly capable of it. But, when he fights dismounted, he's just another fighter. Would it be fine and dandy for someone to play an archer character and only get to shoot at range once every ten encounters? The other nine encounters occur in tight corridors indoors in a dungeon. How is that not going to totally frustrate the player? Well, the difference here is, players can't rewrite the scene. It's pretty diffiucult for most PC's to move the fight outside of the dungeon. Possible, but, pretty remote IMO. For Spidey, it's usually a matter of diving out the nearest window, that, 9 times out of 10, will be conveniently located nearby. :) OTOH, you very, very rarely see Spidey in a fight in the hold of an airplane in flight, for example. Or inside a vault. Or where ever that his mobility would be extremely restricted. And, when it does happen, it's a high point of tension, because the reader/viewer knows that this is not where Spidey should be. But, there's a number of people telling me here that the player should just suck it up and soldier on. That it was his fault for choosing a limited concept and too bad. I think that leads to a great deal of frustration at the table. Far better to just nix the choice in the first place, OR make sure that he's being catered to. [/QUOTE]
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