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General Tabletop Discussion
*TTRPGs General
Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="KidSnide" data-source="post: 5100010" data-attributes="member: 54710"><p>To the extent to which GMs have knowledge and control over the campaign, the GM is responsible for making sure that players create characters that are compatible with the campaign.</p><p></p><p>In a campaign where players have a high level of control over what adventures are pursued (or a campaign in which each player controls multiple characters), a hands-off GM can leave the question of PC appropriateness in the hands of the players. Mounted PCs can avoid dungeon adventures. And, if the party contains multiple independently incompatible characters (say, a mounted knight, a merman and a talking eagle), that's because multiple players made risky self-limiting decisions and they can work it out like adults -- and then figure out what adventuring locale is compatible with the characters that remain.</p><p></p><p>However, in a campaign in which the GM has primary control over what adventures are played (e.g. a campaign built on an adventure path), the GM is responsible for making sure that the PCs are compatible with that path. A specialized mounted character preparing to play Savage Tides or an Underdark game needs to be told that the mount won't be useful. Rel's solution can be a good compromise, but - as a general matter - it's possible to create characters that won't be fun/useful in a given campaign. (A dedicated Tiamat-loyalist can work for some games, but is not compatible with most parties playing Scales of War.) That player needs to know, and it's the GM's job to communicate that ahead of time.</p><p></p><p>What you do with a stubborn and/or fixated player depends on the personal dynamics of the situation. Speaking for myself, if I can't talk a potential player into playing a character I think is compatible with a planned campaign, I wouldn't want person in my game. In my experience, most potential players welcome GM feedback to ensure their characters will be fun and effective and there is usually a core part of their concept that can be adapted to the game. YMMV.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5100010, member: 54710"] To the extent to which GMs have knowledge and control over the campaign, the GM is responsible for making sure that players create characters that are compatible with the campaign. In a campaign where players have a high level of control over what adventures are pursued (or a campaign in which each player controls multiple characters), a hands-off GM can leave the question of PC appropriateness in the hands of the players. Mounted PCs can avoid dungeon adventures. And, if the party contains multiple independently incompatible characters (say, a mounted knight, a merman and a talking eagle), that's because multiple players made risky self-limiting decisions and they can work it out like adults -- and then figure out what adventuring locale is compatible with the characters that remain. However, in a campaign in which the GM has primary control over what adventures are played (e.g. a campaign built on an adventure path), the GM is responsible for making sure that the PCs are compatible with that path. A specialized mounted character preparing to play Savage Tides or an Underdark game needs to be told that the mount won't be useful. Rel's solution can be a good compromise, but - as a general matter - it's possible to create characters that won't be fun/useful in a given campaign. (A dedicated Tiamat-loyalist can work for some games, but is not compatible with most parties playing Scales of War.) That player needs to know, and it's the GM's job to communicate that ahead of time. What you do with a stubborn and/or fixated player depends on the personal dynamics of the situation. Speaking for myself, if I can't talk a potential player into playing a character I think is compatible with a planned campaign, I wouldn't want person in my game. In my experience, most potential players welcome GM feedback to ensure their characters will be fun and effective and there is usually a core part of their concept that can be adapted to the game. YMMV. -KS [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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