Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should the DM accommodate characters, or characters accommodate DMs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5100576" data-attributes="member: 22779"><p>Wow, and the straw is flying fast and thick.</p><p></p><p></p><p></p><p>Show me ONE TIME I said the player had to be mounted ALL the time. Once. One single time. What I did actually say, is that if the concept is that the character is a mounted knight, he should be mounted a majority of the time. </p><p></p><p>How is that silly or outrageous? That a mounted character should be on his horse 50+1% of the time? I'd even settle for 60% as a nice amount. Instead, I'm told that it's totally unreasonable to assume that a character concept will enter into play more than a minority of time.</p><p></p><p></p><p></p><p>Sorry, again, if you actually take the time to respond to what I'm saying and not what you think I'm saying, we could avoid this.</p><p></p><p>I am NOT SAYING the player should hog the spotlight. Not in the slightest. I guess, this being the Internet, I have to specifically define each and every point since understanding from context apparently eludes some people.</p><p></p><p>What I AM SAYING is that when a specific character takes some sort of action, (obviously not hogging the spotlight which is a totally different issue) that that action should reflect the character's concept a majority of the time.</p><p></p><p>Thus, if I'm playing an archer, I should be shooting arrows more than half the time in combat. If I'm playing a sneaky thief, I should be doing some scouting when scouting is called for. If I'm playing a wizard, I should be casting spells more than 50% of the time when it's called for.</p><p></p><p>Rel's solution does work rather nicely to be honest, but, only if the players are groovy with it. I think it can work, particularly for the scouting rogue concept - most people just want to do their schtick, the specifics of how they accomplish it aren't all that important. So, most reasonable players will be fine with not rolling a Hide or Move Silently or Stealth (or whatever you do in your system) every thirty feet and dragging the game down like that.</p><p></p><p>But, the rogue still gets to do his schtick, when it's called for, 100% of the time. Every time there is a situation where being a scout is called for, he's the go to guy and does his thing.</p><p></p><p>Our mounted knight, OTOH, only gets to fight on the back of his horse once in a while (apparently) in many campaigns, and he should just suck it up and not complain. </p><p></p><p>Other than Rel's solution, which I'm not sure it works so well if the player actually wants to fight from horseback, I've yet to see any solutions that don't boil down to "tough noogies - you picked a concept that is limited, live with it."</p><p></p><p>There is another option as well. Create your campaign for the PC's. Instead of creating the campaign first, you create the PC's first and then build the campaign to that. Thus, you ensure that there is ample terrain for the mounted guy to get his groove on.</p><p></p><p>Or, maybe that's too railroady. I dunno.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5100576, member: 22779"] Wow, and the straw is flying fast and thick. Show me ONE TIME I said the player had to be mounted ALL the time. Once. One single time. What I did actually say, is that if the concept is that the character is a mounted knight, he should be mounted a majority of the time. How is that silly or outrageous? That a mounted character should be on his horse 50+1% of the time? I'd even settle for 60% as a nice amount. Instead, I'm told that it's totally unreasonable to assume that a character concept will enter into play more than a minority of time. Sorry, again, if you actually take the time to respond to what I'm saying and not what you think I'm saying, we could avoid this. I am NOT SAYING the player should hog the spotlight. Not in the slightest. I guess, this being the Internet, I have to specifically define each and every point since understanding from context apparently eludes some people. What I AM SAYING is that when a specific character takes some sort of action, (obviously not hogging the spotlight which is a totally different issue) that that action should reflect the character's concept a majority of the time. Thus, if I'm playing an archer, I should be shooting arrows more than half the time in combat. If I'm playing a sneaky thief, I should be doing some scouting when scouting is called for. If I'm playing a wizard, I should be casting spells more than 50% of the time when it's called for. Rel's solution does work rather nicely to be honest, but, only if the players are groovy with it. I think it can work, particularly for the scouting rogue concept - most people just want to do their schtick, the specifics of how they accomplish it aren't all that important. So, most reasonable players will be fine with not rolling a Hide or Move Silently or Stealth (or whatever you do in your system) every thirty feet and dragging the game down like that. But, the rogue still gets to do his schtick, when it's called for, 100% of the time. Every time there is a situation where being a scout is called for, he's the go to guy and does his thing. Our mounted knight, OTOH, only gets to fight on the back of his horse once in a while (apparently) in many campaigns, and he should just suck it up and not complain. Other than Rel's solution, which I'm not sure it works so well if the player actually wants to fight from horseback, I've yet to see any solutions that don't boil down to "tough noogies - you picked a concept that is limited, live with it." There is another option as well. Create your campaign for the PC's. Instead of creating the campaign first, you create the PC's first and then build the campaign to that. Thus, you ensure that there is ample terrain for the mounted guy to get his groove on. Or, maybe that's too railroady. I dunno. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should the DM accommodate characters, or characters accommodate DMs?
Top