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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Hussar" data-source="post: 5101662" data-attributes="member: 22779"><p>Bold mine.</p><p></p><p>This is where you are getting it wrong. I chucked out an alternative answer, not a point where the DM is somehow obligated to do this. In other words, the GM <strong>could</strong> build a campaign which is centered around what the players want to play.</p><p></p><p>And, if Mr. Mounted dies, and gets replaced with another character that is not terrain specific, then the adventures that the party goes on will no longer feature mount friendly terrain so much. In other words, the only part of the campaign that is actually fixed are things the PC's have already interacted with. Anything that the PC's have not interacted with is completely open.</p><p></p><p>So, when Mr Mounted gets replaced by Mr Sneaky, later adventures won't feature a lot of wide open fields, but rather might feature a lot more trees.</p><p></p><p>However, I am in no way stating that the DM must do this. I'm simply putting on the table an alternative.</p><p></p><p>I really have to work on my posting skills because for some reason, several people in this thread have taken what I've said to absurd extremes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>And, that's perfectly fair, if a couple of things are true - A. The campaign setting isn't known to the players before play begins and B. The players (presuming a sandbox style campaign) choose to go to those areas which are mount friendly.</p><p></p><p>If you want to avoid the problems with railroading your players into specific areas, you have to give them the freedom to choose where they want to go. ((Barring Adventure Path style campaigns or campaigns with strong plotlines in general - both give the GM a great deal more authority over the campaign)) In a sandbox, as I understand it, the players should have the ability to choose where they go. So, if the players, minus the guy with the horse, all decide that they want to go up a jungle river, Heart of Darkness style, then Mr. Mounted is kinda screwed, even though the setting has lots of mount friendly terrain.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5101662, member: 22779"] Bold mine. This is where you are getting it wrong. I chucked out an alternative answer, not a point where the DM is somehow obligated to do this. In other words, the GM [b]could[/b] build a campaign which is centered around what the players want to play. And, if Mr. Mounted dies, and gets replaced with another character that is not terrain specific, then the adventures that the party goes on will no longer feature mount friendly terrain so much. In other words, the only part of the campaign that is actually fixed are things the PC's have already interacted with. Anything that the PC's have not interacted with is completely open. So, when Mr Mounted gets replaced by Mr Sneaky, later adventures won't feature a lot of wide open fields, but rather might feature a lot more trees. However, I am in no way stating that the DM must do this. I'm simply putting on the table an alternative. I really have to work on my posting skills because for some reason, several people in this thread have taken what I've said to absurd extremes. :( And, that's perfectly fair, if a couple of things are true - A. The campaign setting isn't known to the players before play begins and B. The players (presuming a sandbox style campaign) choose to go to those areas which are mount friendly. If you want to avoid the problems with railroading your players into specific areas, you have to give them the freedom to choose where they want to go. ((Barring Adventure Path style campaigns or campaigns with strong plotlines in general - both give the GM a great deal more authority over the campaign)) In a sandbox, as I understand it, the players should have the ability to choose where they go. So, if the players, minus the guy with the horse, all decide that they want to go up a jungle river, Heart of Darkness style, then Mr. Mounted is kinda screwed, even though the setting has lots of mount friendly terrain. [/QUOTE]
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