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General Tabletop Discussion
*TTRPGs General
Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Hussar" data-source="post: 5105612" data-attributes="member: 22779"><p>Not quite. I'm saying that the DM has already allowed the archetypes. After all isn't that what the thread is about? If the archetypes are already disallowed, then there can be no accomodation needed. And, restricting archetypes is perfectly fine IMO. </p><p></p><p>But, if we've allowed the archetype, is it unreasonable that the player expect that his character concept will come out in play a majority of times?</p><p></p><p>There's two issues here really. The first is, as you say, allowing the archetype in the first place. If we allow the archetype, then it follows that the archetype will have enough opportunities in the game to be displayed. Obviously the pirate in the desert campaign won't have enough opportunities in all likelihood and should be disallowed. Conversely, the mounted guy in the pirate campaign probably shouldn't be allowed either.</p><p></p><p>But, let's talk about a fairly stock standard campaign where there is a multitude of terrains. There are a number of terrains which are not mount friendly. So, even in a standard campaign, there is going to be a fair amount of limitation on when the archetype can be displayed.</p><p></p><p>However, even beyond that, we have to look at during play, during situations which could display the archetype, will there be enough opportunities for the player. For the sneaky thief, it's pretty easy to have a campaign where he's scouting. That we don't force it to take a huge amount of time is fine. Every time there's a sneaky bit, the thief is doing it. Whether that takes five minutes or fifty, his schtick is coming into play 100% of the time when it is applicable.</p><p></p><p>But, for mounted guy, his schtick comes up in combat. However, he cannot use his mount in 100% of combat like the thief uses his schtick 100% of the time in sneaking. </p><p></p><p>That's where the majority of the time comes up for me. I think that if the campaign is going to feature mount friendly terrain (when it would matter) less than 50% of the time, it would be much better to either up the amount of terrain or tell the player that he should maybe pick a different concept.</p><p></p><p>In the end, I think there are two criteria. One, does the campaign have enough opportunities in general for a concept to show up in play, and, two, does the campaign have enough specific situations which allow the concept to show up.</p><p></p><p>I think that it is difficult to satisfy those two criteria for mounted guy.</p><p></p><p>Does that better explain my position?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5105612, member: 22779"] Not quite. I'm saying that the DM has already allowed the archetypes. After all isn't that what the thread is about? If the archetypes are already disallowed, then there can be no accomodation needed. And, restricting archetypes is perfectly fine IMO. But, if we've allowed the archetype, is it unreasonable that the player expect that his character concept will come out in play a majority of times? There's two issues here really. The first is, as you say, allowing the archetype in the first place. If we allow the archetype, then it follows that the archetype will have enough opportunities in the game to be displayed. Obviously the pirate in the desert campaign won't have enough opportunities in all likelihood and should be disallowed. Conversely, the mounted guy in the pirate campaign probably shouldn't be allowed either. But, let's talk about a fairly stock standard campaign where there is a multitude of terrains. There are a number of terrains which are not mount friendly. So, even in a standard campaign, there is going to be a fair amount of limitation on when the archetype can be displayed. However, even beyond that, we have to look at during play, during situations which could display the archetype, will there be enough opportunities for the player. For the sneaky thief, it's pretty easy to have a campaign where he's scouting. That we don't force it to take a huge amount of time is fine. Every time there's a sneaky bit, the thief is doing it. Whether that takes five minutes or fifty, his schtick is coming into play 100% of the time when it is applicable. But, for mounted guy, his schtick comes up in combat. However, he cannot use his mount in 100% of combat like the thief uses his schtick 100% of the time in sneaking. That's where the majority of the time comes up for me. I think that if the campaign is going to feature mount friendly terrain (when it would matter) less than 50% of the time, it would be much better to either up the amount of terrain or tell the player that he should maybe pick a different concept. In the end, I think there are two criteria. One, does the campaign have enough opportunities in general for a concept to show up in play, and, two, does the campaign have enough specific situations which allow the concept to show up. I think that it is difficult to satisfy those two criteria for mounted guy. Does that better explain my position? [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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