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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Ariosto" data-source="post: 5109670" data-attributes="member: 80487"><p>No, I do not "really" (??) have a campaign in which I don't have to invent new locations when the PCs go there. I don't write down a description of every garage, garden and garderobe in a city, for instance.</p><p></p><p>So, yes, the players' plan focuses my preparation for a session. It's generally not a matter of creating Erelhei-Cinlu from formless void, though. The PCs are unlikely to have a motivation for going Nowhere, even if it were to be found.</p><p></p><p>"In as much as those adventure settings were chosen by the PCs because the PCs think it will provide a means to fulfill their goals ..." there must be some "there" there already. "Provided my PCs are acting on good information ..." there <em>is</em> information, and something about which it is good.</p><p></p><p>In the real world, if someone chooses to go to San Francisco for a reason, what does that mean? One can make it mean something by design significantly different in a game, and that's a pretty popular way to go, with lots of examples. Making it mean something more similar is not especially tricky, because we have real life with lots of examples.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5109670, member: 80487"] No, I do not "really" (??) have a campaign in which I don't have to invent new locations when the PCs go there. I don't write down a description of every garage, garden and garderobe in a city, for instance. So, yes, the players' plan focuses my preparation for a session. It's generally not a matter of creating Erelhei-Cinlu from formless void, though. The PCs are unlikely to have a motivation for going Nowhere, even if it were to be found. "In as much as those adventure settings were chosen by the PCs because the PCs think it will provide a means to fulfill their goals ..." there must be some "there" there already. "Provided my PCs are acting on good information ..." there [i]is[/i] information, and something about which it is good. In the real world, if someone chooses to go to San Francisco for a reason, what does that mean? One can make it mean something by design significantly different in a game, and that's a pretty popular way to go, with lots of examples. Making it mean something more similar is not especially tricky, because we have real life with lots of examples. [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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