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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Haltherrion" data-source="post: 5110533" data-attributes="member: 18253"><p>Seeing as the prep time overlapped with completion of the last campaign and the current test sessions allowed our painter, the ref in the last campaign to complete the figures he is preparing for this campaign, the whole thing was planned rather nicely I'd venture (and in collaboration with the previous ref; it wasn't an attempt to supercede him).</p><p> </p><p>Not really sure why the crunchy data is necessary but if it helps:</p><p> </p><p>Hours spent on new campaign: not sure but you can get a feel for the amount of content at the link below. That is to the player visible information but is 80% of it.</p><p>Hours spent on session prep: 2 hours to 10 hours depending on the session. Some stole material from previous prep.</p><p> </p><p>Based on previous experience, this campaign will last 18 to 30 months. We've talked about using the setting for future campaigns but probably different time periods so most of it would have to be recaptured for the new campaign.</p><p> </p><p>But the point of my earlier post is that the session prep time for me is about the same. The campaign setting prep time is more for a setting where the players drive more of the campaign and less for a setting where the ref drives it for the simple reason that if the ref controls content he has a better idea of what he needs to prepare in the setting and the players have less need to know all the little details since they won't likely use them. Conversely with the players in the drivers seat, to be fair to the players, there needs to be a bigger road; they need the extra detail to make informed decisions on where to go.</p><p> </p><p>I don't think I'm stating anything revolutionary. When the ref drives he can keep the game on a narrow path, the one he has prepared. When the players drive, if you really want to give them freedom, you need to cover more paths as well as give them more information to make decisions. Of course, there are degrees in between. It isn't black and white.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5110533, member: 18253"] Seeing as the prep time overlapped with completion of the last campaign and the current test sessions allowed our painter, the ref in the last campaign to complete the figures he is preparing for this campaign, the whole thing was planned rather nicely I'd venture (and in collaboration with the previous ref; it wasn't an attempt to supercede him). Not really sure why the crunchy data is necessary but if it helps: Hours spent on new campaign: not sure but you can get a feel for the amount of content at the link below. That is to the player visible information but is 80% of it. Hours spent on session prep: 2 hours to 10 hours depending on the session. Some stole material from previous prep. Based on previous experience, this campaign will last 18 to 30 months. We've talked about using the setting for future campaigns but probably different time periods so most of it would have to be recaptured for the new campaign. But the point of my earlier post is that the session prep time for me is about the same. The campaign setting prep time is more for a setting where the players drive more of the campaign and less for a setting where the ref drives it for the simple reason that if the ref controls content he has a better idea of what he needs to prepare in the setting and the players have less need to know all the little details since they won't likely use them. Conversely with the players in the drivers seat, to be fair to the players, there needs to be a bigger road; they need the extra detail to make informed decisions on where to go. I don't think I'm stating anything revolutionary. When the ref drives he can keep the game on a narrow path, the one he has prepared. When the players drive, if you really want to give them freedom, you need to cover more paths as well as give them more information to make decisions. Of course, there are degrees in between. It isn't black and white. [/QUOTE]
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