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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="Ariosto" data-source="post: 5110818" data-attributes="member: 80487"><p>I agree with The Shaman on the influence of modules and adventure paths. The presentation of the game, right down to the design of new "core systems", has pretty well shifted its center of gravity.</p><p></p><p>That is probably for sound reasons, I think, at least on the commercial basis of concern to the people responsible for such products. Their responsibility is in part to be more responsive to certain segments of the public, not necessarily those well represented by myself, or The Shaman -- or marcq!</p><p></p><p>As a practical matter, it appears to me that good (or even poor?) prospective DMs are in shorter supply than good players. (The usual demand is for more of the latter as well, not "2 DMs for every player", but I think you get my drift.)</p><p></p><p>So, I think a DM should do whatever he or she does best. For some, that may be "accommodating characters"; for others, maybe some other approach.</p><p></p><p>If I don't like That DM's game, then I can find another -- or start my own. Someone who has never been in that position might find that the experience of running a campaign and dealing with players broadens one's mind when it comes again to being a player dealing with a DM.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5110818, member: 80487"] I agree with The Shaman on the influence of modules and adventure paths. The presentation of the game, right down to the design of new "core systems", has pretty well shifted its center of gravity. That is probably for sound reasons, I think, at least on the commercial basis of concern to the people responsible for such products. Their responsibility is in part to be more responsive to certain segments of the public, not necessarily those well represented by myself, or The Shaman -- or marcq! As a practical matter, it appears to me that good (or even poor?) prospective DMs are in shorter supply than good players. (The usual demand is for more of the latter as well, not "2 DMs for every player", but I think you get my drift.) So, I think a DM should do whatever he or she does best. For some, that may be "accommodating characters"; for others, maybe some other approach. If I don't like That DM's game, then I can find another -- or start my own. Someone who has never been in that position might find that the experience of running a campaign and dealing with players broadens one's mind when it comes again to being a player dealing with a DM. [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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