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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="pemerton" data-source="post: 5112464" data-attributes="member: 42582"><p>It's probably a mistake to keep this thread alive, but nevertheless . . .</p><p></p><p>This thread has made me interested in what you mean by "story driven" or "non-status quo". And in particular, who drives the story - players or GM?</p><p></p><p>I've got a couple of players in my current group who seem to enjoy the story, and to enjoy the story elements that I (as GM) introduce into the game (history of wars/empires, demonic pacts that have turned on the civilizations that made them, useful fantasy tropes etc etc) but are not very quick to take up those elements themselves and make them their own. At least to me, it feels like they are (somewhat passively) waiting for me to insert more of that sort of stuff into the next adventure, so they can enjoy seeing the plot built up. I'd rather them participate a bit more in shaping the plot.</p><p></p><p>The raw material is there - one of the PCs is (as per the background written by the player) one of the last survivors of a city sacked by humanoids, and the other is a tiefling paladin of the Raven Queen. So I guess I'm looking for any ideas/experiences about how to tip the balance just a bit towards player protagonism - any techniques you think might work, ideas for encounters/situations that might bring to the surface this thematic stuff that's lurking just below it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5112464, member: 42582"] It's probably a mistake to keep this thread alive, but nevertheless . . . This thread has made me interested in what you mean by "story driven" or "non-status quo". And in particular, who drives the story - players or GM? I've got a couple of players in my current group who seem to enjoy the story, and to enjoy the story elements that I (as GM) introduce into the game (history of wars/empires, demonic pacts that have turned on the civilizations that made them, useful fantasy tropes etc etc) but are not very quick to take up those elements themselves and make them their own. At least to me, it feels like they are (somewhat passively) waiting for me to insert more of that sort of stuff into the next adventure, so they can enjoy seeing the plot built up. I'd rather them participate a bit more in shaping the plot. The raw material is there - one of the PCs is (as per the background written by the player) one of the last survivors of a city sacked by humanoids, and the other is a tiefling paladin of the Raven Queen. So I guess I'm looking for any ideas/experiences about how to tip the balance just a bit towards player protagonism - any techniques you think might work, ideas for encounters/situations that might bring to the surface this thematic stuff that's lurking just below it. [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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