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Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="pemerton" data-source="post: 5117484" data-attributes="member: 42582"><p>Lost Soul, yes I'm playing 4e.</p><p></p><p>I wasn't really thinking of rules changes - I think these would be a bit controversial with my players. I was more looking for ideas for encounters/situations that will put some pressure on the players to be a bit less passive.</p><p></p><p>An example from an old campaign: There were a number of political/relgious factions that had been introduced into the plot, all of whom were candidates for allegiance by the PCs (although with different factions appealing more or less to different PCs). When one of the PCs was captured for sacrifice by one of these factions, the players of the non-captured PCs had to make a choice - did they try to rescue the captured PC, thereby turning that faction into an enemy, or did they condone the sacrifice and join with the faction? In that sort of circumstance, the game can't be business-as-usual. The players are forced to make some sort of choice that will result in them taking ownership of where the game goes, and taking their PCs in a particular thematic direction as well.</p><p></p><p>That's a bit of an extreme example, and it relied upon the player of the sacrificed PC being happy to let that character go an introduce a new one. But it's ideas a bit like that that I've got in mind.</p><p></p><p>Eg any suggestions on how to play on tensions between Raven Queen and Erathis veneration? One idea that's occurred to me while typing this is to have a sacked city able to be restored, but only if a historic figure (that city's Pericles, if you like) returned to life out of the Shadowfell. But that sounds pretty paragon tier. Ideas like that for heroic tier PCs would be much appreciated.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5117484, member: 42582"] Lost Soul, yes I'm playing 4e. I wasn't really thinking of rules changes - I think these would be a bit controversial with my players. I was more looking for ideas for encounters/situations that will put some pressure on the players to be a bit less passive. An example from an old campaign: There were a number of political/relgious factions that had been introduced into the plot, all of whom were candidates for allegiance by the PCs (although with different factions appealing more or less to different PCs). When one of the PCs was captured for sacrifice by one of these factions, the players of the non-captured PCs had to make a choice - did they try to rescue the captured PC, thereby turning that faction into an enemy, or did they condone the sacrifice and join with the faction? In that sort of circumstance, the game can't be business-as-usual. The players are forced to make some sort of choice that will result in them taking ownership of where the game goes, and taking their PCs in a particular thematic direction as well. That's a bit of an extreme example, and it relied upon the player of the sacrificed PC being happy to let that character go an introduce a new one. But it's ideas a bit like that that I've got in mind. Eg any suggestions on how to play on tensions between Raven Queen and Erathis veneration? One idea that's occurred to me while typing this is to have a sacked city able to be restored, but only if a historic figure (that city's Pericles, if you like) returned to life out of the Shadowfell. But that sounds pretty paragon tier. Ideas like that for heroic tier PCs would be much appreciated. [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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