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General Tabletop Discussion
*TTRPGs General
Should the DM accommodate characters, or characters accommodate DMs?
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<blockquote data-quote="The Ghost" data-source="post: 5122966" data-attributes="member: 60281"><p>I'll use an example here from the current campaign I am playing in. It is a D&D 3.5 edition, Forgotten Realms campaign setting game set in the Silver Marches region. The party consist of a Dwarf Ranger/Deepwarden, a Halfling Paladin/Cavalier, a Gnome Wizard/Loremaster, and a Human Spirit Shaman/Void Disciple. </p><p></p><p>Thus far we have traveled through plains, hills, forests, and mountains; in addition we have delved four dungeons for a total of twenty combat encounters. The combats break down as follows: </p><p></p><p>Cities - One (1)</p><p>Dungeons - Nine (9)</p><p>Forests - Six (6)</p><p>Hills - Two (2)</p><p>Mountains - One (1)</p><p>Plains - One (1)</p><p></p><p>Of those twenty encounters, nine of them the Halfling Paladin was mounted. Six of them the Halfling was able to use Charge/Spirited Charge. And two of them he was able to use Ride-By Attack. (I have been keeping rather detailed notes of this campaign.)</p><p></p><p>Now, I think I can state - with absolute certainty - that the majority of these encounters were not in terrain favorable to the mounted knight concept. And, at least five of them (four dungeon and one city) outright barred the concept from being used. </p><p></p><p>Now, I can appreciated that some people see this as "A bad thing!". I do. However, with the people that I play with, this is the dynamic that <strong>we chose</strong>. The DM didn't need to sit down with us and tell us why going into the forests or dungeons would result in the Halfling Paladin unable to "do his thing". He gave us options, told us what was out there in the world, and asked us what we wanted to do. <strong>We</strong> decided.</p><p></p><p>For the record, I play the Halfling Paladin/Cavalier.</p><p></p><p></p><p></p><p>I understand what Rechan is saying. I asked the questions I did to further my understanding of what he was saying. He obliged me in my requests.</p><p></p><p></p><p></p><p>In my experience, even the most minor details can (and often will) be read by players as hooks. Sometimes players will, inadvertently, choose an option that screws themselves over.</p></blockquote><p></p>
[QUOTE="The Ghost, post: 5122966, member: 60281"] I'll use an example here from the current campaign I am playing in. It is a D&D 3.5 edition, Forgotten Realms campaign setting game set in the Silver Marches region. The party consist of a Dwarf Ranger/Deepwarden, a Halfling Paladin/Cavalier, a Gnome Wizard/Loremaster, and a Human Spirit Shaman/Void Disciple. Thus far we have traveled through plains, hills, forests, and mountains; in addition we have delved four dungeons for a total of twenty combat encounters. The combats break down as follows: Cities - One (1) Dungeons - Nine (9) Forests - Six (6) Hills - Two (2) Mountains - One (1) Plains - One (1) Of those twenty encounters, nine of them the Halfling Paladin was mounted. Six of them the Halfling was able to use Charge/Spirited Charge. And two of them he was able to use Ride-By Attack. (I have been keeping rather detailed notes of this campaign.) Now, I think I can state - with absolute certainty - that the majority of these encounters were not in terrain favorable to the mounted knight concept. And, at least five of them (four dungeon and one city) outright barred the concept from being used. Now, I can appreciated that some people see this as "A bad thing!". I do. However, with the people that I play with, this is the dynamic that [B]we chose[/B]. The DM didn't need to sit down with us and tell us why going into the forests or dungeons would result in the Halfling Paladin unable to "do his thing". He gave us options, told us what was out there in the world, and asked us what we wanted to do. [B]We[/B] decided. For the record, I play the Halfling Paladin/Cavalier. I understand what Rechan is saying. I asked the questions I did to further my understanding of what he was saying. He obliged me in my requests. In my experience, even the most minor details can (and often will) be read by players as hooks. Sometimes players will, inadvertently, choose an option that screws themselves over. [/QUOTE]
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Should the DM accommodate characters, or characters accommodate DMs?
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