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Should the DM roll in the open?
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<blockquote data-quote="Lanefan" data-source="post: 9541043" data-attributes="member: 29398"><p>Indeed, but given the choice I prefer to err on the side of too little than too much; and if what I give isn't enough for them to make decisions I expect them to ask me for more detail.</p><p></p><p>What I don't want is the players to glean meta-info their characters don't and can't know. This is why, for exemple, I roll behind the screen for their finding of secret doors when they declare they're going to search, as if they fail to find one they've no way of knowing whether it's a) because there's nothing there to find or b) because they simply missed it (i.e. a poor search roll).</p><p></p><p>If those rolls were player-visible the roll itself would give info the characters, in-character, wouldn't know.</p><p></p><p>To the bolded: only to a very small extent IMO, and to be minimized further whever possible.</p><p></p><p>If I can't describe what their characters sense without going out of character then I'm to some extent doing it wrong. And sure, sometimes I'll use modern comparisons in my descriptions just to save time, as in "You see a box in the corner, it looks a lot like that refrigerator <<em>points to kitchen</em>> over there - same size, door on the front, etc." but that's merely saving me having to tell them the dimensions, orientation, etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9541043, member: 29398"] Indeed, but given the choice I prefer to err on the side of too little than too much; and if what I give isn't enough for them to make decisions I expect them to ask me for more detail. What I don't want is the players to glean meta-info their characters don't and can't know. This is why, for exemple, I roll behind the screen for their finding of secret doors when they declare they're going to search, as if they fail to find one they've no way of knowing whether it's a) because there's nothing there to find or b) because they simply missed it (i.e. a poor search roll). If those rolls were player-visible the roll itself would give info the characters, in-character, wouldn't know. To the bolded: only to a very small extent IMO, and to be minimized further whever possible. If I can't describe what their characters sense without going out of character then I'm to some extent doing it wrong. And sure, sometimes I'll use modern comparisons in my descriptions just to save time, as in "You see a box in the corner, it looks a lot like that refrigerator <[I]points to kitchen[/I]> over there - same size, door on the front, etc." but that's merely saving me having to tell them the dimensions, orientation, etc. [/QUOTE]
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Should the DM roll in the open?
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