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Should the DM roll in the open?
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<blockquote data-quote="ezo" data-source="post: 9541199" data-attributes="member: 7037866"><p>I don't know. Some DMs probably do this, others don't and get on hot streaks. I once rolled seven natural 20s in a row... The odds are 1:1,280,000,000 of that happening... but it happened. I once had a d10 land on <em>IT'S EDGE</em> and stayed like that for over 10 minutes until a player finally bumped the table. </p><p></p><p>Now, something I currently do, <em>and my players know I might do this because I've told them</em>, is ramp up solo BBEG HP during the fight. Why? Not to kill the PCs, but it becomes almost comical and anti-climatic if the BBEG goes down in round two and only acted once, barely doing anything.</p><p></p><p>Once they're normal HP max for their stat block is hit, I might take them into "overdrive HP". Their HP basically reset completely, BUT <em>any critical hit</em>, etc. might take them out at that point. Also, if a PC goes down, the next damage the BBEG takes will finish it off. I do this because, since the normal HP max was exhausted, the players should "win" because they already have. But keeping the fight going until an exciting moment happens, etc. keeps the encounter more memorable than just "What? That Ubermonster? LOL we thrashed it in under two rounds!" (FWIW, that is ok now and again, but feels lame when it happens more often than not...).</p><p></p><p>Now, I'll often ask a player how many HP their PC has left. Not to try to take them down or keep them up by fudging rolls--the dice fall where they will--but to gauge more how the encounter is going. Many times I ask because the player is being wreckless. Their character is at a point where they should consider disengaging, dodging, or something other than attack. The player doesn't realize the danger their character is in or doesn't appreciate it, anyway.</p></blockquote><p></p>
[QUOTE="ezo, post: 9541199, member: 7037866"] I don't know. Some DMs probably do this, others don't and get on hot streaks. I once rolled seven natural 20s in a row... The odds are 1:1,280,000,000 of that happening... but it happened. I once had a d10 land on [I]IT'S EDGE[/I] and stayed like that for over 10 minutes until a player finally bumped the table. Now, something I currently do, [I]and my players know I might do this because I've told them[/I], is ramp up solo BBEG HP during the fight. Why? Not to kill the PCs, but it becomes almost comical and anti-climatic if the BBEG goes down in round two and only acted once, barely doing anything. Once they're normal HP max for their stat block is hit, I might take them into "overdrive HP". Their HP basically reset completely, BUT [I]any critical hit[/I], etc. might take them out at that point. Also, if a PC goes down, the next damage the BBEG takes will finish it off. I do this because, since the normal HP max was exhausted, the players should "win" because they already have. But keeping the fight going until an exciting moment happens, etc. keeps the encounter more memorable than just "What? That Ubermonster? LOL we thrashed it in under two rounds!" (FWIW, that is ok now and again, but feels lame when it happens more often than not...). Now, I'll often ask a player how many HP their PC has left. Not to try to take them down or keep them up by fudging rolls--the dice fall where they will--but to gauge more how the encounter is going. Many times I ask because the player is being wreckless. Their character is at a point where they should consider disengaging, dodging, or something other than attack. The player doesn't realize the danger their character is in or doesn't appreciate it, anyway. [/QUOTE]
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Should the DM roll in the open?
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