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General Tabletop Discussion
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Should the DM roll in the open?
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<blockquote data-quote="Velderan" data-source="post: 9541208" data-attributes="member: 7038056"><p>I'm a fan of the DM rolling in secret, but as a player I tend to defer to whatever makes the game easier for the DM to run. That being said, I have never fudged a roll as a DM and would probably quit a campaign if I knew the DM was doing it. So why roll in secret? Because I think the less information a player has, the more immersive the game tends to be. The "ah ha!" moment for me was switching to using Foundry VTT where each player has their own line of sight and noticing how differently the players approached a dungeon crawl when they could only see what their character could see. If one of the enemies retreats around a corner where reinforcements are and the barbarian chases in blindly, the other players don't know how much danger the barbarian is in and will react the way their character would. If the barbarian player doesn't think to have their character call for help, they just assume the barbarian is continuing combat against the single retreating foe. Maybe I describe additional noises if the fight warrants it.</p><p></p><p>So how does this apply to dice rolls? If the players can see me hitting on a 5, they'll quickly realize this enemy is tougher than one that misses on a 15 and treat combat differently. But if the only thing they have to base their decision making on is how much damage the enemy is doing, I find it creates a more immersive combat where they react to the end effect (e.g. the barbarian just lost half their health in 1 swing) instead of the dice mechanics leading up to.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9541208, member: 7038056"] I'm a fan of the DM rolling in secret, but as a player I tend to defer to whatever makes the game easier for the DM to run. That being said, I have never fudged a roll as a DM and would probably quit a campaign if I knew the DM was doing it. So why roll in secret? Because I think the less information a player has, the more immersive the game tends to be. The "ah ha!" moment for me was switching to using Foundry VTT where each player has their own line of sight and noticing how differently the players approached a dungeon crawl when they could only see what their character could see. If one of the enemies retreats around a corner where reinforcements are and the barbarian chases in blindly, the other players don't know how much danger the barbarian is in and will react the way their character would. If the barbarian player doesn't think to have their character call for help, they just assume the barbarian is continuing combat against the single retreating foe. Maybe I describe additional noises if the fight warrants it. So how does this apply to dice rolls? If the players can see me hitting on a 5, they'll quickly realize this enemy is tougher than one that misses on a 15 and treat combat differently. But if the only thing they have to base their decision making on is how much damage the enemy is doing, I find it creates a more immersive combat where they react to the end effect (e.g. the barbarian just lost half their health in 1 swing) instead of the dice mechanics leading up to. [/QUOTE]
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Should the DM roll in the open?
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