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Should the DM roll in the open?
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<blockquote data-quote="The Sigil" data-source="post: 9541274" data-attributes="member: 2013"><p>It depends.</p><p></p><p>WHEN PLAYING WITH MOST PLAYERS:</p><p></p><p>When a die roll is being used to resolve a check where success/failure will be obvious (e.g., attack roll, saving throw), I roll in the open.</p><p></p><p>When a die roll is being used to resolve a check where success/failure will NOT be obvious (e.g., Search or Knowledge) I roll behind the screen. If "you Search and find Nothing" it <strong>may</strong> be because you rolled low... or it may be because THERE IS NOTHING TO FIND FOR THE LOVE OF MUD PLEASE MOVE ALONG (similarly a knowledge check giving you nothing could be a failed roll or it could be that no extra knowledge is available).</p><p></p><p>The problem is that most players (especially newer ones) seem to dislike the idea of random chance governing the outcome of a play session... they want to have some sort of empirical proof there is nothing to find and will not be satisfied there is "nothing to see here" until they see a natural 20 rolled on the Search check and hear "you search and find nothing." I guess it's due to Fear of Missing Out? I don't know... I understand how the playstyle works, but I don't understand <strong>why</strong> people find it enjoyable, as I myself frequently take suboptimal actions and accept low dice rolls because they can make for an interesting story... just rolling over and over until you "win" seems boring to me.</p><p></p><p>WHEN PLAYING WITH PLAYERS I CAN TRUST TO ENJOY STORYTELLING BASED ON RANDOM CHANCE (much less often than I'd like):</p><p></p><p>All die rolls are in the open, because the players are capable of using die-rolling to shape the story (and here I am thinking of Critical Role when Travis rolls to see whether or not the subject Fjord is interrogating might be untruthful and comes up with a Natural 1 and immediately responds with a completely credulous, "I <em>BELIEVE</em> you!") ... rather than seeing the story as some sort of adversary to be "solved" to their satisfaction where they think the point of die rolls is simply to "slow down" getting to the resolution they want so repeating dice rolls until the result corresponds with the story they want is their play style.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9541274, member: 2013"] It depends. WHEN PLAYING WITH MOST PLAYERS: When a die roll is being used to resolve a check where success/failure will be obvious (e.g., attack roll, saving throw), I roll in the open. When a die roll is being used to resolve a check where success/failure will NOT be obvious (e.g., Search or Knowledge) I roll behind the screen. If "you Search and find Nothing" it [B]may[/B] be because you rolled low... or it may be because THERE IS NOTHING TO FIND FOR THE LOVE OF MUD PLEASE MOVE ALONG (similarly a knowledge check giving you nothing could be a failed roll or it could be that no extra knowledge is available). The problem is that most players (especially newer ones) seem to dislike the idea of random chance governing the outcome of a play session... they want to have some sort of empirical proof there is nothing to find and will not be satisfied there is "nothing to see here" until they see a natural 20 rolled on the Search check and hear "you search and find nothing." I guess it's due to Fear of Missing Out? I don't know... I understand how the playstyle works, but I don't understand [B]why[/B] people find it enjoyable, as I myself frequently take suboptimal actions and accept low dice rolls because they can make for an interesting story... just rolling over and over until you "win" seems boring to me. WHEN PLAYING WITH PLAYERS I CAN TRUST TO ENJOY STORYTELLING BASED ON RANDOM CHANCE (much less often than I'd like): All die rolls are in the open, because the players are capable of using die-rolling to shape the story (and here I am thinking of Critical Role when Travis rolls to see whether or not the subject Fjord is interrogating might be untruthful and comes up with a Natural 1 and immediately responds with a completely credulous, "I [I]BELIEVE[/I] you!") ... rather than seeing the story as some sort of adversary to be "solved" to their satisfaction where they think the point of die rolls is simply to "slow down" getting to the resolution they want so repeating dice rolls until the result corresponds with the story they want is their play style. [/QUOTE]
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