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General Tabletop Discussion
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Should the DM roll in the open?
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<blockquote data-quote="ezo" data-source="post: 9542758" data-attributes="member: 7037866"><p>Unless I actually am close enough to watch every roll they make, they might as well. They roll in dice trays, I couldn't tell you the last time I actually <em>saw</em> a player's dice roll result.</p><p></p><p></p><p>Once they hit the precise AC, I inform the group that was the target. The vast majority of the time it doesn't matter since PCs hit so easily in 5E. Frankly, they are shocked when they miss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Since I don't see their rolls, they could be doing all these things for all I know.</p><p></p><p>I also don't track their HP. So, when they get hit repeatedly but still haven't gone down, I might start to wonder, but then again sometimes I tell them damage and they tell me they are at 0 hp and I am surprised--I thought the hit wouldn't be enough to drop them.</p><p></p><p>I trust my players not to change their rolls or their HP. They know the only time I might* adjust hp is for a BBEG to keep the climax interesting.</p><p></p><p>We had an insane BBEG battle last night actually. In the end, one PC dropped into death saves twice, but we kept him from dying, another (with 111 max hp) had to use relentless endurance to remain at 1 hp, my DMPC (with 100 max hp) went down but made 3 death saves as the fight ended so stabilized, and our rogue was under half hp as well IIRC. The battle took over 10 rounds... Players missed 3 out of 4 attacks more than one round. One time I hit a PC three times in one turn and dropped him from 58 hp to -3 hp.</p><p></p><p>At any time the players could have fudged things, certainly, stayed up, continued the fight, but the tension is greater and more desperate when they don't.</p><p></p><p>*as I posted upthread, I only use this tactic if the encounter turns out to be a cakewalk for the PCs, and once I reach this point--they never lose or die. They have "won" and the rest is narrative.</p></blockquote><p></p>
[QUOTE="ezo, post: 9542758, member: 7037866"] Unless I actually am close enough to watch every roll they make, they might as well. They roll in dice trays, I couldn't tell you the last time I actually [I]saw[/I] a player's dice roll result. Once they hit the precise AC, I inform the group that was the target. The vast majority of the time it doesn't matter since PCs hit so easily in 5E. Frankly, they are shocked when they miss. :) Since I don't see their rolls, they could be doing all these things for all I know. I also don't track their HP. So, when they get hit repeatedly but still haven't gone down, I might start to wonder, but then again sometimes I tell them damage and they tell me they are at 0 hp and I am surprised--I thought the hit wouldn't be enough to drop them. I trust my players not to change their rolls or their HP. They know the only time I might* adjust hp is for a BBEG to keep the climax interesting. We had an insane BBEG battle last night actually. In the end, one PC dropped into death saves twice, but we kept him from dying, another (with 111 max hp) had to use relentless endurance to remain at 1 hp, my DMPC (with 100 max hp) went down but made 3 death saves as the fight ended so stabilized, and our rogue was under half hp as well IIRC. The battle took over 10 rounds... Players missed 3 out of 4 attacks more than one round. One time I hit a PC three times in one turn and dropped him from 58 hp to -3 hp. At any time the players could have fudged things, certainly, stayed up, continued the fight, but the tension is greater and more desperate when they don't. *as I posted upthread, I only use this tactic if the encounter turns out to be a cakewalk for the PCs, and once I reach this point--they never lose or die. They have "won" and the rest is narrative. [/QUOTE]
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