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Should the DM roll in the open?
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<blockquote data-quote="Scott Christian" data-source="post: 9543465" data-attributes="member: 6901101"><p>Just to be clear, my bolded words were a statement that discussed how a character who fudges can do so for the same reason a DM who fudges. Therefore, if you, as DM need to fudge, it should be ok for your players to do so as well.</p><p></p><p>And I think a DM screen is fine. Like I said, I have played with DMs that use them, and ones that don't. They both are fine. What I disagree with is a DM saying D&D DMs need to fudge their dice rolls. They do not.</p><p></p><p>As for Adventurer's League, I would imagine you as DM know that there are a lot of new and young players that have their first experience with D&D on that night. Therefore, I would imagine you know they are not min-maxing. You know that the encounters should have a "way out." You know the encounters should be less deadly because new players. You know this, just like you know the encounters should be tailored to two-hour sessions.</p><p></p><p>I am guessing that with 156 deaths, how many of those were brought back? I mean, players can have access to revivify pretty early on in the game. Maybe a temple nearby that can resurrect? Maybe a god intervening allowing for advantage on death saves? Maybe another player that just walks over and puts a goodberry or healing potion in the PCs mouth? Maybe someone 60' away simply casting a healing word? Maybe a deal with the devil to get them back?</p><p></p><p>As for you knowing every class and sub-class and species abilities - you don't. But, with minimal experience you can predict how much damage a third level party can take. You can estimate pretty accurately the damage output of your encounter. Thanks to bounded accuracy, you can figure out the PCs "to hit" rate with minimal effort. You can also just look at the classes and probably guess their damage output. You can do all of this with minimal error.</p><p></p><p>PS - As for my playstyle, it is neither ATeam nor Captain Kirk. I prefer a grittier game. But I play D&D, and I understand that it is a group game. If my DMs enjoy the way they run it, and the other players do to, then I will get enjoyment out of everyone having fun.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9543465, member: 6901101"] Just to be clear, my bolded words were a statement that discussed how a character who fudges can do so for the same reason a DM who fudges. Therefore, if you, as DM need to fudge, it should be ok for your players to do so as well. And I think a DM screen is fine. Like I said, I have played with DMs that use them, and ones that don't. They both are fine. What I disagree with is a DM saying D&D DMs need to fudge their dice rolls. They do not. As for Adventurer's League, I would imagine you as DM know that there are a lot of new and young players that have their first experience with D&D on that night. Therefore, I would imagine you know they are not min-maxing. You know that the encounters should have a "way out." You know the encounters should be less deadly because new players. You know this, just like you know the encounters should be tailored to two-hour sessions. I am guessing that with 156 deaths, how many of those were brought back? I mean, players can have access to revivify pretty early on in the game. Maybe a temple nearby that can resurrect? Maybe a god intervening allowing for advantage on death saves? Maybe another player that just walks over and puts a goodberry or healing potion in the PCs mouth? Maybe someone 60' away simply casting a healing word? Maybe a deal with the devil to get them back? As for you knowing every class and sub-class and species abilities - you don't. But, with minimal experience you can predict how much damage a third level party can take. You can estimate pretty accurately the damage output of your encounter. Thanks to bounded accuracy, you can figure out the PCs "to hit" rate with minimal effort. You can also just look at the classes and probably guess their damage output. You can do all of this with minimal error. PS - As for my playstyle, it is neither ATeam nor Captain Kirk. I prefer a grittier game. But I play D&D, and I understand that it is a group game. If my DMs enjoy the way they run it, and the other players do to, then I will get enjoyment out of everyone having fun. [/QUOTE]
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