Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the DM roll in the open?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9543855" data-attributes="member: 6779196"><p>You know, it’s funny cause while I am staunchly opposed to DM fudging and never do it myself, I mostly don’t really care if the players fudge when I’m DMing. Like, in theory players roll in the open, but I’m not actually bothering to look at the players’ dice to confirm that the numbers they’re reporting are shown on the die, because I don’t really care. If a player’s enjoyment of the game is so tied to their character’s success (or failure) that they’re willing to mis-report the results of their rolls to insure a specific desired outcome… I’m just going to let them have it.</p><p></p><p>I do think your heuristic of “if you wouldn’t be ok with the players fudging their rolls, maybe you shouldn’t fudge yours” is a useful one. But I think the reality is a bit more complex than “you’re either ok with fudging or you aren’t.” And that comes down to different roles and responsibilities between players and DMs. I suspect that folks who are ok with DM fudging but would not be with player fudging probably feel that way for the same underlying reason that I am opposed to DM fudging but not to player fudging. Specifically, that the DM bears a greater responsibility for the group’s fun than any individual player does. Pro-fudgers generally argue that fudging is a tool they can use to enhance everyone’s enjoyment of the game, whereas I as an anti-fudger am skeptical of that argument because I don’t think the DM should have unilateral authority to decide what is best for everyone’s enjoyment of the game. Both of those positions come from a place of recognizing that the DM has a great deal of power over the other players’ enjoyment of the game, and their decisions can make or break the experience for everyone else.</p><p></p><p>In contrast, while a problem player <em>can</em> ruin the game for everyone else, and a gracious player <em>can</em> enhance their fellow players’ experiences, we tend not to place the same responsibility for that experience onto players. A player who really makes your play experience better is something we may appreciate, but it’s not the typical expectation, and we tend to forgive a certain amount of disruptive behavior from players, until it crosses a certain line. And I think that’s also why player fudging feels different than DM fudging. To me, player fudging is less of a big deal than DM fudging, because the player doing it <em>probably</em> isn’t hurting anyone else by doing so, unless they do it so often and so blatantly as to strain other players’ sense of the game’s integrity. And likewise, I think to most pro-fudgers, player fudging would feel more problematic because they would perceive the fudging player as doing so only for their own benefit, rather than for the benefit of the group. We both recognize that the impact of a player fudging has a smaller scope than the impact of a DM fudging does. We just disagree about whether the impact of fudging is positive or negative.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9543855, member: 6779196"] You know, it’s funny cause while I am staunchly opposed to DM fudging and never do it myself, I mostly don’t really care if the players fudge when I’m DMing. Like, in theory players roll in the open, but I’m not actually bothering to look at the players’ dice to confirm that the numbers they’re reporting are shown on the die, because I don’t really care. If a player’s enjoyment of the game is so tied to their character’s success (or failure) that they’re willing to mis-report the results of their rolls to insure a specific desired outcome… I’m just going to let them have it. I do think your heuristic of “if you wouldn’t be ok with the players fudging their rolls, maybe you shouldn’t fudge yours” is a useful one. But I think the reality is a bit more complex than “you’re either ok with fudging or you aren’t.” And that comes down to different roles and responsibilities between players and DMs. I suspect that folks who are ok with DM fudging but would not be with player fudging probably feel that way for the same underlying reason that I am opposed to DM fudging but not to player fudging. Specifically, that the DM bears a greater responsibility for the group’s fun than any individual player does. Pro-fudgers generally argue that fudging is a tool they can use to enhance everyone’s enjoyment of the game, whereas I as an anti-fudger am skeptical of that argument because I don’t think the DM should have unilateral authority to decide what is best for everyone’s enjoyment of the game. Both of those positions come from a place of recognizing that the DM has a great deal of power over the other players’ enjoyment of the game, and their decisions can make or break the experience for everyone else. In contrast, while a problem player [I]can[/I] ruin the game for everyone else, and a gracious player [I]can[/I] enhance their fellow players’ experiences, we tend not to place the same responsibility for that experience onto players. A player who really makes your play experience better is something we may appreciate, but it’s not the typical expectation, and we tend to forgive a certain amount of disruptive behavior from players, until it crosses a certain line. And I think that’s also why player fudging feels different than DM fudging. To me, player fudging is less of a big deal than DM fudging, because the player doing it [I]probably[/I] isn’t hurting anyone else by doing so, unless they do it so often and so blatantly as to strain other players’ sense of the game’s integrity. And likewise, I think to most pro-fudgers, player fudging would feel more problematic because they would perceive the fudging player as doing so only for their own benefit, rather than for the benefit of the group. We both recognize that the impact of a player fudging has a smaller scope than the impact of a DM fudging does. We just disagree about whether the impact of fudging is positive or negative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the DM roll in the open?
Top