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Should the DM roll in the open?
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<blockquote data-quote="MoFoCThat" data-source="post: 9546453" data-attributes="member: 7048385"><p> <ol> <li data-xf-list-type="ol">That implies that rolling openly is the only way to gain trust and that other ways do not work as well.</li> <li data-xf-list-type="ol">That implies that DMs will interfere only to the players' detriment, not their benefit.</li> <li data-xf-list-type="ol">For everything, even minor rolls? Is the DM screen the Soviet Wall, where no communication can happen between one side and the other? Explaining the roll and doing the roll are two very different actions.</li> <li data-xf-list-type="ol">How are they not informed? The DM doesn't roll for funsies. If the DM does not explain actions and consequences, there is a bigger issue than the DM screen...</li> </ol><p></p><p>Would a teacher allow students to look at the answer key during an exam? Should students just be able to see everything for the cause of transparency for all? I have never implied that DMs are above all, but DMs are <em>not</em> equal to the players. Just like students should not feel that they are equals to their teachers. There is DM knowledge that is not needed for the players to know as well.</p><p></p><p>I don't want someone who has to explain every move made in real time while I am playing. You have missed the very point of my analogy. Someone who announces every move made after it was made is annoying. There is no difference between 'I played my red piece on the leftmost side to block you so now you cannot put your black piece in the spot I have taken from you to prevent a Tic-tac-toe' and 'You are attacked by a Goblin with the AC of blah, DC of blahblah, and a speed of narf. I will now roll a die in front of everyone to see if your future roll that has not been done yet will overcome the goblin's attack upon you.' A DM who does that is coddling their players, handholding them through each adventure. If the Monster Manual is required reading material for players, why is it only suggested for DM use? OH WAIT, IT'S NOT. Rolling for attack behind a screen does not mean the players are unaware of an attack occurring and cannot steel themselves against the results, good or bad.</p><p></p><p>This was one of the weaker parts when I wrote it, but for the sake of argument:</p><p>Do video games not make my point valid? In <em>World of Warcraft</em>, the players do not determine the story, the developers do. The developers lay down the story beats, the items, the enemies. The players may choose what order and how they interact with it, but the story will be played out no matter how long it takes. In <em>The Witcher</em>, it doesn't matter if the characters do every single side quest they can find, they will always come back to hit the main story beats. Do gamers not feel that they are part of the Alliance, the Horde? Do they not feel like they are the Witcher, the protagonist of their adventures? Do they not hold the fates of other NPCs in their hands? Who dies, Who lives, Who tells their story? Every single inch of the map can be explored in any order the players wish, but the story is still there, still waiting. Will your playthrough of <em>Dragon Age</em> be the exact same as mine, no, but the story will be similar. Do gamers not feel the same endorphins RPG players do? For DMing in a sandbox world, how far would you let their leashes go? For a DM curating a high fantasy low magic world, would the DM not chaff under the players' pressure to add high magic items and powers in every town they visit? In every treasure chest they loot? How long can the DM say no to player demands to change the fundamental building blocks of the campaign? What if players want to change the fantasy setting into a post-modern cyberpunk story? And then mid-story, they want to go on an impromptu space adventure? Should the DM cater to all of the players' whims? I have never said that the players' exploration wouldn't affect the story, but to be fair, I never stated that they <em>could</em> either.</p><p>I only wrote my initial answer as a hard 'no' because more people voted and wrote with a hard 'yes' than an indifferent answer. And those that said 'yes' was mostly because of fudging dice rolls, whether it was positive or negative. Modern RPGs are not the exacting play-by-play wargaming of yesteryear. They are about the <em>story</em>, the <strong>narrative</strong> of the campaign. Players should be worried about how their character reacts to the story plot, not the dice rolls of the unseen DM. Again, I say that the DM should not be treated like a fellow player <em>because the DM is everything the players are not.</em> In the campaign, the DM is an unseen force; the bar keep, the castle, the big bad, the quest. The DM fulfills the role to keep the players engaged, they do not need to be Matt Mercer and push the spotlight on themselves. The players should feel the presence of the DM in the adventure without needing to see the dice rolls. Yes, shiny rock thing goes click-clack on table, but the players have no need to see the rolls of the DMs if they are truly invested in the story. If you need to see everybody's dice rolls all the time, go play Dice Throne. I'll be over here enjoying my DM's campaign, killing False Hydras with my party, all in front of the DM screen.</p></blockquote><p></p>
[QUOTE="MoFoCThat, post: 9546453, member: 7048385"] [LIST=1] [*]That implies that rolling openly is the only way to gain trust and that other ways do not work as well. [*]That implies that DMs will interfere only to the players' detriment, not their benefit. [*]For everything, even minor rolls? Is the DM screen the Soviet Wall, where no communication can happen between one side and the other? Explaining the roll and doing the roll are two very different actions. [*]How are they not informed? The DM doesn't roll for funsies. If the DM does not explain actions and consequences, there is a bigger issue than the DM screen... [/LIST] Would a teacher allow students to look at the answer key during an exam? Should students just be able to see everything for the cause of transparency for all? I have never implied that DMs are above all, but DMs are [I]not[/I] equal to the players. Just like students should not feel that they are equals to their teachers. There is DM knowledge that is not needed for the players to know as well. I don't want someone who has to explain every move made in real time while I am playing. You have missed the very point of my analogy. Someone who announces every move made after it was made is annoying. There is no difference between 'I played my red piece on the leftmost side to block you so now you cannot put your black piece in the spot I have taken from you to prevent a Tic-tac-toe' and 'You are attacked by a Goblin with the AC of blah, DC of blahblah, and a speed of narf. I will now roll a die in front of everyone to see if your future roll that has not been done yet will overcome the goblin's attack upon you.' A DM who does that is coddling their players, handholding them through each adventure. If the Monster Manual is required reading material for players, why is it only suggested for DM use? OH WAIT, IT'S NOT. Rolling for attack behind a screen does not mean the players are unaware of an attack occurring and cannot steel themselves against the results, good or bad. This was one of the weaker parts when I wrote it, but for the sake of argument: Do video games not make my point valid? In [I]World of Warcraft[/I], the players do not determine the story, the developers do. The developers lay down the story beats, the items, the enemies. The players may choose what order and how they interact with it, but the story will be played out no matter how long it takes. In [I]The Witcher[/I], it doesn't matter if the characters do every single side quest they can find, they will always come back to hit the main story beats. Do gamers not feel that they are part of the Alliance, the Horde? Do they not feel like they are the Witcher, the protagonist of their adventures? Do they not hold the fates of other NPCs in their hands? Who dies, Who lives, Who tells their story? Every single inch of the map can be explored in any order the players wish, but the story is still there, still waiting. Will your playthrough of [I]Dragon Age[/I] be the exact same as mine, no, but the story will be similar. Do gamers not feel the same endorphins RPG players do? For DMing in a sandbox world, how far would you let their leashes go? For a DM curating a high fantasy low magic world, would the DM not chaff under the players' pressure to add high magic items and powers in every town they visit? In every treasure chest they loot? How long can the DM say no to player demands to change the fundamental building blocks of the campaign? What if players want to change the fantasy setting into a post-modern cyberpunk story? And then mid-story, they want to go on an impromptu space adventure? Should the DM cater to all of the players' whims? I have never said that the players' exploration wouldn't affect the story, but to be fair, I never stated that they [I]could[/I] either. I only wrote my initial answer as a hard 'no' because more people voted and wrote with a hard 'yes' than an indifferent answer. And those that said 'yes' was mostly because of fudging dice rolls, whether it was positive or negative. Modern RPGs are not the exacting play-by-play wargaming of yesteryear. They are about the [I]story[/I], the [B]narrative[/B] of the campaign. Players should be worried about how their character reacts to the story plot, not the dice rolls of the unseen DM. Again, I say that the DM should not be treated like a fellow player [I]because the DM is everything the players are not.[/I] In the campaign, the DM is an unseen force; the bar keep, the castle, the big bad, the quest. The DM fulfills the role to keep the players engaged, they do not need to be Matt Mercer and push the spotlight on themselves. The players should feel the presence of the DM in the adventure without needing to see the dice rolls. Yes, shiny rock thing goes click-clack on table, but the players have no need to see the rolls of the DMs if they are truly invested in the story. If you need to see everybody's dice rolls all the time, go play Dice Throne. I'll be over here enjoying my DM's campaign, killing False Hydras with my party, all in front of the DM screen. [/QUOTE]
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