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General Tabletop Discussion
*Pathfinder & Starfinder
Should the DMG be the cheapest core book?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4103944" data-attributes="member: 710"><p>For some people, being the DM is very rewarding. The extra work means actually "more time for your favourite hobby". </p><p></p><p>But a group could always to decide to buy the book for itself, and the guy DMing just has it the most time.</p><p></p><p>But honestly, I never entirely understood how new groups form for D&D. You need 3 books for it! If it's the first time you wanted to roleplay, that's a huge buy-in for which you don't know wether it will appeal to you at all!</p><p></p><p>Personally, I got into D&D due to a new group I was joining. Before that, I played shadowrun (_one_ core rulebook), and as a new player, I could borrow a book or get copied pages or something like that to get some familiarity (not that really worked) and create my first character.</p><p></p><p>My first D&D character was created with the old e-tools. Over time, I bought all the core books, and eventually expanded into other supplements. Today, I am a roleplayer - I know the buy-in can be worth it - even if I never actually use the stuff I bought. ("Testament Roleplaying in the Biblical Era" or "Monte Cooks World of Darkness" for example - nice read, never had time to implement a campaign for it, between Dragonstar, Arcana Evolved, D&D and Iron Heroes... - and off course all the campaigns my fellow gamers run). </p><p></p><p>But without other experienced players or own experience - I have a hard time seeing someone buying the 3 core books. Maybe that's why the introduction adventure with sample characters is so important. And word of mouth...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4103944, member: 710"] For some people, being the DM is very rewarding. The extra work means actually "more time for your favourite hobby". But a group could always to decide to buy the book for itself, and the guy DMing just has it the most time. But honestly, I never entirely understood how new groups form for D&D. You need 3 books for it! If it's the first time you wanted to roleplay, that's a huge buy-in for which you don't know wether it will appeal to you at all! Personally, I got into D&D due to a new group I was joining. Before that, I played shadowrun (_one_ core rulebook), and as a new player, I could borrow a book or get copied pages or something like that to get some familiarity (not that really worked) and create my first character. My first D&D character was created with the old e-tools. Over time, I bought all the core books, and eventually expanded into other supplements. Today, I am a roleplayer - I know the buy-in can be worth it - even if I never actually use the stuff I bought. ("Testament Roleplaying in the Biblical Era" or "Monte Cooks World of Darkness" for example - nice read, never had time to implement a campaign for it, between Dragonstar, Arcana Evolved, D&D and Iron Heroes... - and off course all the campaigns my fellow gamers run). But without other experienced players or own experience - I have a hard time seeing someone buying the 3 core books. Maybe that's why the introduction adventure with sample characters is so important. And word of mouth... [/QUOTE]
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Should the DMG be the cheapest core book?
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