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General Tabletop Discussion
*Dungeons & Dragons
Should the DMG suggest improv and acting classes?
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<blockquote data-quote="iserith" data-source="post: 7202870" data-attributes="member: 97077"><p>Yes, and it's those sorts of questions that I think can be made in the form of an action declaration that drives the scene forward and tells a story, rather than stop the scene moving forward while the DM and player hash it out with a <em>20 Questions</em> minigame. A DM faced with such questions might ask "What do you do or draw upon to assess your odds of success here?" to get the player out of the habit of asking questions and and into the habit of establishing actions.</p><p></p><p></p><p></p><p>Yes, and it's often those sorts of players that are using leading questions to get the DM to agree on auto-success. It's a little game where they keep their ultimate goal and approach fairly obscure until all the complicating factors are eliminated. Then BAM, they act, as you say. It's clever, but unnecessary. I don't see this often in my games - been a very long time really. I attribute it to trust in addition to Table Rules curbing questions. </p><p></p><p>Some kind of advice on this in the DMG, with improv theater as a basis for it, would be welcome.</p></blockquote><p></p>
[QUOTE="iserith, post: 7202870, member: 97077"] Yes, and it's those sorts of questions that I think can be made in the form of an action declaration that drives the scene forward and tells a story, rather than stop the scene moving forward while the DM and player hash it out with a [I]20 Questions[/I] minigame. A DM faced with such questions might ask "What do you do or draw upon to assess your odds of success here?" to get the player out of the habit of asking questions and and into the habit of establishing actions. Yes, and it's often those sorts of players that are using leading questions to get the DM to agree on auto-success. It's a little game where they keep their ultimate goal and approach fairly obscure until all the complicating factors are eliminated. Then BAM, they act, as you say. It's clever, but unnecessary. I don't see this often in my games - been a very long time really. I attribute it to trust in addition to Table Rules curbing questions. Some kind of advice on this in the DMG, with improv theater as a basis for it, would be welcome. [/QUOTE]
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Should the DMG suggest improv and acting classes?
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