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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the environmental conditions scale by tier?
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<blockquote data-quote="Clint_L" data-source="post: 9635102" data-attributes="member: 7035894"><p>Depends how you test it. I'm going to scale that test to the threat level I think suits the story. Or I'm not going to have it in the story, because it doesn't matter.</p><p></p><p>Edit: this is also why I do constantly doubling falling damage: 1d6 for 10', 2d6/20, 4d6/30, 8d6/40, 16d6/50, 32d6/60, 64d6/70, and capping out at 128d6 at 80' or more. I allow saving throws for half damage, and reduced damage it there are viable ways a character could reduce their speed. But basically, past a certain height a fall is almost certainly lethal, barring incredible luck or player cleverness in figuring out a way to mitigate it. I just think some threats should always be threats, because it makes the story better, and if RAW doesn't let me do it, then I fix RAW.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9635102, member: 7035894"] Depends how you test it. I'm going to scale that test to the threat level I think suits the story. Or I'm not going to have it in the story, because it doesn't matter. Edit: this is also why I do constantly doubling falling damage: 1d6 for 10', 2d6/20, 4d6/30, 8d6/40, 16d6/50, 32d6/60, 64d6/70, and capping out at 128d6 at 80' or more. I allow saving throws for half damage, and reduced damage it there are viable ways a character could reduce their speed. But basically, past a certain height a fall is almost certainly lethal, barring incredible luck or player cleverness in figuring out a way to mitigate it. I just think some threats should always be threats, because it makes the story better, and if RAW doesn't let me do it, then I fix RAW. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the environmental conditions scale by tier?
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