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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the environmental conditions scale by tier?
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<blockquote data-quote="Lanefan" data-source="post: 9635312" data-attributes="member: 29398"><p>I agree with all of this except the very last bit; for something like this, level shouldn't matter.</p><p></p><p>The challenge is in this case static - it's going to be -40 on a 10-knot wind in that location at that time of day/year whether the PCs are 1st level or 15th, with the difference being that 15th-level characters are likely to have more ways and means of overcoming the challenge those conditions present.</p><p></p><p>Same thing for monsters - an Ogre is an Ogre, and is the same Ogre, regardless of whether it's meeting a 1st-level party or a 15th-level party (and with this I emphatically reject the 4e way of changing monsters' stats to reflect what they're facing). Again, the difference is that the 15th-level party has much more going for it and thus can easily dispatch what would be a major headache for the 1st-level lot.</p><p></p><p>Disagree again here, perhaps because I'm not going for "story" as much as you are. If something's trivial then it's trivial; and on the flip side if something's overwhelming then it's overwhelming. The PCs will wade through the trivial things with - one hopes - little trouble, and had better be ready to run from any overwhelming things they happen to meet.</p><p></p><p>That, and what might be trivial on its own can be or become quite significant if-when combined with something else. Simple basic 10'-deep pit traps - no spikes, even, just pits - are a triviality for any but the lowest-level parties and yet can become a serious problem if their presence makes running away from something else that much more difficult.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9635312, member: 29398"] I agree with all of this except the very last bit; for something like this, level shouldn't matter. The challenge is in this case static - it's going to be -40 on a 10-knot wind in that location at that time of day/year whether the PCs are 1st level or 15th, with the difference being that 15th-level characters are likely to have more ways and means of overcoming the challenge those conditions present. Same thing for monsters - an Ogre is an Ogre, and is the same Ogre, regardless of whether it's meeting a 1st-level party or a 15th-level party (and with this I emphatically reject the 4e way of changing monsters' stats to reflect what they're facing). Again, the difference is that the 15th-level party has much more going for it and thus can easily dispatch what would be a major headache for the 1st-level lot. Disagree again here, perhaps because I'm not going for "story" as much as you are. If something's trivial then it's trivial; and on the flip side if something's overwhelming then it's overwhelming. The PCs will wade through the trivial things with - one hopes - little trouble, and had better be ready to run from any overwhelming things they happen to meet. That, and what might be trivial on its own can be or become quite significant if-when combined with something else. Simple basic 10'-deep pit traps - no spikes, even, just pits - are a triviality for any but the lowest-level parties and yet can become a serious problem if their presence makes running away from something else that much more difficult. [/QUOTE]
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Should the environmental conditions scale by tier?
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