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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="DDNFan" data-source="post: 6318450" data-attributes="member: 6776483"><p>Because temp HPs used to be wiped out after 5 minutes, so you could keep on fighting despite heavy wounds <em>temporarily (</em>imagine that, a word that fits adrenalin surges that dissipate quickly<em>)</em> similar to how it's done for Barbarians (since 3rd).</p><p></p><p>Stamina as Temp HP is a much better fit. Adrenalin doesn't negate wounds, spells like Cure Wounds do.</p><p></p><p>The designers should have either removed Temp HP entirely and merged it with HP for barbarians as well, and make HP go down every round of combat if you were fighting, or kept them separate and gotten a clue about how to make a set of consistent rules. Injuries are not the same as getting tired. I've never met a single person while playing D&D who ever got their character hit by a giant's club or fallen into a pit trap with spikes, or taken poison damage or got singed by a fireball, and ever mentioned or described how their characters just got the equivalent of a brisk jog or running up a flight of stairs.</p><p></p><p>Every time I see people argue in favor of HP meaning whatever you want it to mean, is done so for a strictly gamist reason without regard to narrative consistency. It's just a facile rationalisation for game mechanical reasons, which places zero value on the game having meaning.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6318450, member: 6776483"] Because temp HPs used to be wiped out after 5 minutes, so you could keep on fighting despite heavy wounds [I]temporarily ([/I]imagine that, a word that fits adrenalin surges that dissipate quickly[I])[/I] similar to how it's done for Barbarians (since 3rd). Stamina as Temp HP is a much better fit. Adrenalin doesn't negate wounds, spells like Cure Wounds do. The designers should have either removed Temp HP entirely and merged it with HP for barbarians as well, and make HP go down every round of combat if you were fighting, or kept them separate and gotten a clue about how to make a set of consistent rules. Injuries are not the same as getting tired. I've never met a single person while playing D&D who ever got their character hit by a giant's club or fallen into a pit trap with spikes, or taken poison damage or got singed by a fireball, and ever mentioned or described how their characters just got the equivalent of a brisk jog or running up a flight of stairs. Every time I see people argue in favor of HP meaning whatever you want it to mean, is done so for a strictly gamist reason without regard to narrative consistency. It's just a facile rationalisation for game mechanical reasons, which places zero value on the game having meaning. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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