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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="DDNFan" data-source="post: 6318455" data-attributes="member: 6776483"><p>The only modular rule one needs in D&D to make it make sense is a broad one, that any time HD or SW or abilities that do not require magic are used to restore lost HP, can only be used as a reaction to incoming HP loss, and used to reduce that amount prior to it actually affecting your character's current HP total.</p><p></p><p>This makes it not even require using temp HP. Second Wind, when it comes into play, could be used as a reaction to when your character is attacked successfully, and reduce that incoming damage as a kind of active parry & dodge mechanic. What I would even do as a DM is allow the player to roll the total in advance, and allocate the damage reduced by this ability as a free action until it is depleted. HD would be a different animal then, very much an active parry. Fighter's second wind could be an adrenalin rush that instantly reduces a number of incoming damage.</p><p></p><p>It's fairly easy to houserule this so I'm not too concerned, but the reasons for keeping it in the game are dubious at best, and if they didn't give a "healing is slow" option in the DMG, then we will all know that it was a total lie and a ruse when they said "one size does not fit all" where HP description is concerned. If you turn on a slow healing "module" and it doesn't affect Second Wind, that just makes fighters even more powerful than they already are.</p><p></p><p>If HP is stamina, why do barbarians get Temp HPs? That was a 3rd ed invention, because back then they didn't give non-magical characters the ability to heal themselves without magic or long periods of rest. 5th edition is trying to appeal to old school gamers superficially, while ignoring their promise that more than one way to play the game would be supported. I highly doubt it at this point. </p><p></p><p>What's the point of enabling a "lingering wound" module in the DMG when fighters, the guys who spend the most time fighting and getting injured in melee combat, can just summarily ignore them?</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6318455, member: 6776483"] The only modular rule one needs in D&D to make it make sense is a broad one, that any time HD or SW or abilities that do not require magic are used to restore lost HP, can only be used as a reaction to incoming HP loss, and used to reduce that amount prior to it actually affecting your character's current HP total. This makes it not even require using temp HP. Second Wind, when it comes into play, could be used as a reaction to when your character is attacked successfully, and reduce that incoming damage as a kind of active parry & dodge mechanic. What I would even do as a DM is allow the player to roll the total in advance, and allocate the damage reduced by this ability as a free action until it is depleted. HD would be a different animal then, very much an active parry. Fighter's second wind could be an adrenalin rush that instantly reduces a number of incoming damage. It's fairly easy to houserule this so I'm not too concerned, but the reasons for keeping it in the game are dubious at best, and if they didn't give a "healing is slow" option in the DMG, then we will all know that it was a total lie and a ruse when they said "one size does not fit all" where HP description is concerned. If you turn on a slow healing "module" and it doesn't affect Second Wind, that just makes fighters even more powerful than they already are. If HP is stamina, why do barbarians get Temp HPs? That was a 3rd ed invention, because back then they didn't give non-magical characters the ability to heal themselves without magic or long periods of rest. 5th edition is trying to appeal to old school gamers superficially, while ignoring their promise that more than one way to play the game would be supported. I highly doubt it at this point. What's the point of enabling a "lingering wound" module in the DMG when fighters, the guys who spend the most time fighting and getting injured in melee combat, can just summarily ignore them? [/QUOTE]
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General Tabletop Discussion
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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