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General Tabletop Discussion
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="DDNFan" data-source="post: 6318765" data-attributes="member: 6776483"><p>The problem with 5th isn't that there are some inspirational HP, it's that they are hard baked into the fighter class and we can't remove it.</p><p></p><p>It shows a complete disdain on the part of the developers who promised us modularity, because "one size does not fit all". That was a lie. They lied to us.</p><p></p><p> Not only are they aware of that Second Wind restoring HP lies along the fault line of this HP divide, they actually made them Temp HP then switched it back! As if we wouldn't notice. If there's an alternate Second Wind in a sidebar, I'll eat my words. But I am 99% sure there won't be, because the designers don't actually see the problem with it. Because they are all of a certain generation and you need only look at their resumes to see where their design skills were learned.</p><p></p><p>This is either laziness, incompetence, or hubris on their part.</p><p></p><p>Do they think everyone's going to hop on board 5th edition where they try to force incompatible visions of what the game is, to work together? They were supposed to enable these things through optional rules. Now no matter what slow healing module they print in the DMG, we can't get rid of Second Wind at the same time, as they are probably sprinkling such "gems" a little here and there, to be cute like it's some kind of DS mechanic easter egg hunt.</p><p></p><p>HP as stamina is just as ridiculous to many of us as HP as inspiration. Using the word "abstract" doesn't inherently make any argument correct.</p><p></p><p>The idea that only the last 1 HP or 1 hit's worth of HP lost is the only injury is not what the rules say, it's not even what the 4th editions rules say is happening as you're taking damage. Below 50% your character is bloodied and has visible signs of injury. If you have 21 HP and take 20, then take another 1 HP damage, which was the more serious attack? If you say the 1 HP vs the 20 HP blow, I have to just facepalm myself out of the discussion because it's too absurd to respond to.</p><p></p><p>I deal 1, 2, 3, 4, 5 damage, or 5, 4, 3, 2, 1. Are all those attacks equally powerful? Is the 5 HP attack worth more than the 1 depending on the order they were dealt? </p><p></p><p>HP as stamina or inspiration until it crosses below 0 puts all attacks other than the final one as meaningless. A 200 HP dragon being pelted by arrows, gets whittled down to 5 HP by all kinds of damage and blasts, but we're supposed to believe that only the last 5 HP attack is the only one that could possibly have hurt it? It's not what the rules say, it's not how gamer fans of any edition preference actually play the game. A dragon takes damage, and all HP are treated as equal. Meaning each and every point of HP is part injury, part something else. Otherwise the order of attacks matters, and only the very last is the real one that made any connection. </p><p></p><p>That is not how the game works or is narrated. You can narrate it the way you like, but even in 4th edition HP below 50% clearly shows injuries narratively speaking, injuries which are recognizable at distance by opponents and allies alike. If you are narrating HP loss below 50% as having zero meat component, you are simply not playing by the rules and I have no interest in debating other people's pet houserules because they are irrelevant.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6318765, member: 6776483"] The problem with 5th isn't that there are some inspirational HP, it's that they are hard baked into the fighter class and we can't remove it. It shows a complete disdain on the part of the developers who promised us modularity, because "one size does not fit all". That was a lie. They lied to us. Not only are they aware of that Second Wind restoring HP lies along the fault line of this HP divide, they actually made them Temp HP then switched it back! As if we wouldn't notice. If there's an alternate Second Wind in a sidebar, I'll eat my words. But I am 99% sure there won't be, because the designers don't actually see the problem with it. Because they are all of a certain generation and you need only look at their resumes to see where their design skills were learned. This is either laziness, incompetence, or hubris on their part. Do they think everyone's going to hop on board 5th edition where they try to force incompatible visions of what the game is, to work together? They were supposed to enable these things through optional rules. Now no matter what slow healing module they print in the DMG, we can't get rid of Second Wind at the same time, as they are probably sprinkling such "gems" a little here and there, to be cute like it's some kind of DS mechanic easter egg hunt. HP as stamina is just as ridiculous to many of us as HP as inspiration. Using the word "abstract" doesn't inherently make any argument correct. The idea that only the last 1 HP or 1 hit's worth of HP lost is the only injury is not what the rules say, it's not even what the 4th editions rules say is happening as you're taking damage. Below 50% your character is bloodied and has visible signs of injury. If you have 21 HP and take 20, then take another 1 HP damage, which was the more serious attack? If you say the 1 HP vs the 20 HP blow, I have to just facepalm myself out of the discussion because it's too absurd to respond to. I deal 1, 2, 3, 4, 5 damage, or 5, 4, 3, 2, 1. Are all those attacks equally powerful? Is the 5 HP attack worth more than the 1 depending on the order they were dealt? HP as stamina or inspiration until it crosses below 0 puts all attacks other than the final one as meaningless. A 200 HP dragon being pelted by arrows, gets whittled down to 5 HP by all kinds of damage and blasts, but we're supposed to believe that only the last 5 HP attack is the only one that could possibly have hurt it? It's not what the rules say, it's not how gamer fans of any edition preference actually play the game. A dragon takes damage, and all HP are treated as equal. Meaning each and every point of HP is part injury, part something else. Otherwise the order of attacks matters, and only the very last is the real one that made any connection. That is not how the game works or is narrated. You can narrate it the way you like, but even in 4th edition HP below 50% clearly shows injuries narratively speaking, injuries which are recognizable at distance by opponents and allies alike. If you are narrating HP loss below 50% as having zero meat component, you are simply not playing by the rules and I have no interest in debating other people's pet houserules because they are irrelevant. [/QUOTE]
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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