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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="pemerton" data-source="post: 6318828" data-attributes="member: 42582"><p>No subtext. I'm just looking at the way different mechanics work.</p><p></p><p>I'd have to see the whole game, including the DMG's suggestions on healing, to work out how I ultimately want to handle it. But with the information currently to hand, I would say that if someone wants to go with the approach we're talking about (heal 1d10, then take 1d10), I think there are a few extra tweaks you could look at.</p><p></p><p>For instance, you might say that if the fighter has a HD left when s/he takes the 1d10 "cool down" damage, s/he can spend the HD instead. This means the character has a way of avoiding unconsciousness death.</p><p></p><p>Also, you might give the fighter a bonus HD or two. At high levels this has negible effect, but at low levels it makes second wind a bit more of a boost rather than just an alternative way to spend a HD. (This also makes it closer to 4e, where Second Wind does have a resource cost - surges - but the fighter has more of those resources than other PCs.)</p><p></p><p>In addition to [MENTION=11821]Obryn[/MENTION]'s point about the actual frequency of 2nd wind use, I would add - shouldn't every fight be dramatic? That's certainly what I am for at my table!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6318828, member: 42582"] No subtext. I'm just looking at the way different mechanics work. I'd have to see the whole game, including the DMG's suggestions on healing, to work out how I ultimately want to handle it. But with the information currently to hand, I would say that if someone wants to go with the approach we're talking about (heal 1d10, then take 1d10), I think there are a few extra tweaks you could look at. For instance, you might say that if the fighter has a HD left when s/he takes the 1d10 "cool down" damage, s/he can spend the HD instead. This means the character has a way of avoiding unconsciousness death. Also, you might give the fighter a bonus HD or two. At high levels this has negible effect, but at low levels it makes second wind a bit more of a boost rather than just an alternative way to spend a HD. (This also makes it closer to 4e, where Second Wind does have a resource cost - surges - but the fighter has more of those resources than other PCs.) In addition to [MENTION=11821]Obryn[/MENTION]'s point about the actual frequency of 2nd wind use, I would add - shouldn't every fight be dramatic? That's certainly what I am for at my table! [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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