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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="BryonD" data-source="post: 6318858" data-attributes="member: 957"><p>Glad to see we more or less agree.</p><p></p><p>On the topic here: If a second wind provides temp HP then it works fine. If it gives "healing" I would be OK with it as a 1/day limit. (I'd prefer smaller, but not enough to get worked up over).</p><p>But 1/short rest with real healing is a not gonna happen. Even if we argue that short rests are hard to come by, a fighter could limp back to the Inn and "second wind" every hour all day long. </p><p>Temp HP seems to be a much better solution and an easy house rule. </p><p></p><p>The HD recovery mechanic seems to be a bigger issue to me. Healing everything with a single long rest also is a deal breaker if it can't be readily house-ruled within the system without wonkiness.</p><p>I'm hopeful that some of the vague comments about toolkits for adapting to other systems will cleanly cover this. </p><p>There are numerous elements of 5E that are quite appealing to me. I'm eager and optimistic, unlike 4E which which was loaded front to end with hard coded deal breakers.</p><p></p><p>But we will see. Reigning in self-healing doesn't just need to be an option. I'm going to play the best game out there, and 5E will need to still be THAT GAME even with the corrections. I think it can be based on the system overall. </p><p></p><p>For the record, since I haven't been in all the conversations: I also consider DOMA really stupid (just my opinion). But, again, that is clearly super easy to house-rule. There are some really stupid things in PF as well and correcting DOMA is no bigger a deal than correcting those things.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6318858, member: 957"] Glad to see we more or less agree. On the topic here: If a second wind provides temp HP then it works fine. If it gives "healing" I would be OK with it as a 1/day limit. (I'd prefer smaller, but not enough to get worked up over). But 1/short rest with real healing is a not gonna happen. Even if we argue that short rests are hard to come by, a fighter could limp back to the Inn and "second wind" every hour all day long. Temp HP seems to be a much better solution and an easy house rule. The HD recovery mechanic seems to be a bigger issue to me. Healing everything with a single long rest also is a deal breaker if it can't be readily house-ruled within the system without wonkiness. I'm hopeful that some of the vague comments about toolkits for adapting to other systems will cleanly cover this. There are numerous elements of 5E that are quite appealing to me. I'm eager and optimistic, unlike 4E which which was loaded front to end with hard coded deal breakers. But we will see. Reigning in self-healing doesn't just need to be an option. I'm going to play the best game out there, and 5E will need to still be THAT GAME even with the corrections. I think it can be based on the system overall. For the record, since I haven't been in all the conversations: I also consider DOMA really stupid (just my opinion). But, again, that is clearly super easy to house-rule. There are some really stupid things in PF as well and correcting DOMA is no bigger a deal than correcting those things. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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