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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="BryonD" data-source="post: 6319837" data-attributes="member: 957"><p>Well, he is responding to a post and direct question from me.</p><p></p><p>Also, it is a key issue. I'm not claiming that 4E didn't have a lot of other key problem issues for a lot of people. But this was on the list pretty ubiquitously, whether comments about other points overshadowed it or not.</p><p></p><p>You may be VERY correct that this is meaningless to people who *liked* the 4E approach. I won't claim to know.</p><p></p><p>If 5E wants to be the game that brings everything together it must retain appeal to 4E preferences while also retaining appeal to other tastes. This specific point clearly defaults to the 4E side of things. And whether the 100% recovery is key to that taste or a coincidental side-effect is not really important. But when the default falls to the 4E side, the options need to strongly allow for alternatives, while still cleanly working as a strong overall system. If it does, then which way is default is completely insignificant. But it does motivate the non-default side to ask the question.</p><p></p><p>I suspect there are other aspects where the shoe is on the other foot and I completely respect a demand that the system be adaptable in those cases as well.</p><p></p><p>As I said upthread, I'm very optimistic that this will work out. There are lots of other elements that I really like and I'll take it as a strong benefit of the doubt that it can get there. (Plus, as stated, some house-ruling is always assumed anyway). </p><p></p><p>But in the mean time, I don't feel any concern about defining my needs to facilitate a question regarding the capacity of the game to meet them. </p><p></p><p>Whether the 100% healing aspect was meaningless to 4E fans is meaningless to whether avoiding that point is very important to others.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6319837, member: 957"] Well, he is responding to a post and direct question from me. Also, it is a key issue. I'm not claiming that 4E didn't have a lot of other key problem issues for a lot of people. But this was on the list pretty ubiquitously, whether comments about other points overshadowed it or not. You may be VERY correct that this is meaningless to people who *liked* the 4E approach. I won't claim to know. If 5E wants to be the game that brings everything together it must retain appeal to 4E preferences while also retaining appeal to other tastes. This specific point clearly defaults to the 4E side of things. And whether the 100% recovery is key to that taste or a coincidental side-effect is not really important. But when the default falls to the 4E side, the options need to strongly allow for alternatives, while still cleanly working as a strong overall system. If it does, then which way is default is completely insignificant. But it does motivate the non-default side to ask the question. I suspect there are other aspects where the shoe is on the other foot and I completely respect a demand that the system be adaptable in those cases as well. As I said upthread, I'm very optimistic that this will work out. There are lots of other elements that I really like and I'll take it as a strong benefit of the doubt that it can get there. (Plus, as stated, some house-ruling is always assumed anyway). But in the mean time, I don't feel any concern about defining my needs to facilitate a question regarding the capacity of the game to meet them. Whether the 100% healing aspect was meaningless to 4E fans is meaningless to whether avoiding that point is very important to others. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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