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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Chaltab" data-source="post: 6319942" data-attributes="member: 6775806"><p>Why is that (the bolded) the case? Because some of the defaults of Next certainly fall much more in favor of other editions. The class-as-package-buy system is a much more substantial design choice for the game than how fast the characters heal, but I don't recall any 4E fans insisting that WOTC should provide for alternate multiclassing rules. I don't even think Hybrid Classes are a doable thing when class features and powers are structured so differently. To me it hardly seems either of these are necessary things for WOTC to provide this early. If I find myself in a position of DMing Next, I'll simply ban multiclassing until WOTC or other players create a satisfying hack for it. And anyone who finds healing to be too fast could simply say "Okay, instead you heal 50% HP at a long rest, or 25%," or whatever number you think is reasonable. </p><p></p><p>Regardless, I don't want to come off as saying your concern is illegitimate, because, hell, sometimes I've wished for less durability on the part of my party in my 4E game. I think I've dropped a defender<strong> once</strong> with actual enemies. <span style="font-size: 9px">(One defender was dropped by another party member who decided rolling bombs under the belly of a lizard monster the defender was fighting was a great idea, but I digress.)</span></p><p></p><p>I just think criticizing something as '4E-style' or '3E-style' without elaborating on what that means is kind of imprecise. Even the things DDN lifts from older editions are sometimes quite different in implementation.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 6319942, member: 6775806"] Why is that (the bolded) the case? Because some of the defaults of Next certainly fall much more in favor of other editions. The class-as-package-buy system is a much more substantial design choice for the game than how fast the characters heal, but I don't recall any 4E fans insisting that WOTC should provide for alternate multiclassing rules. I don't even think Hybrid Classes are a doable thing when class features and powers are structured so differently. To me it hardly seems either of these are necessary things for WOTC to provide this early. If I find myself in a position of DMing Next, I'll simply ban multiclassing until WOTC or other players create a satisfying hack for it. And anyone who finds healing to be too fast could simply say "Okay, instead you heal 50% HP at a long rest, or 25%," or whatever number you think is reasonable. Regardless, I don't want to come off as saying your concern is illegitimate, because, hell, sometimes I've wished for less durability on the part of my party in my 4E game. I think I've dropped a defender[B] once[/B] with actual enemies. [SIZE=1](One defender was dropped by another party member who decided rolling bombs under the belly of a lizard monster the defender was fighting was a great idea, but I digress.)[/SIZE] I just think criticizing something as '4E-style' or '3E-style' without elaborating on what that means is kind of imprecise. Even the things DDN lifts from older editions are sometimes quite different in implementation. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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