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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="DDNFan" data-source="post: 6320104" data-attributes="member: 6776483"><p>DMs shouldn't have to railroad players around bugs in the game rules. We don't have to do jumping jacks to benefit from multiple short rests, as far as we know you can just do it.</p><p></p><p>You're right though, we don't know if there are any restrictions around taking multiple short rests. But their canned answer seems to be "you're playing the game wrong because we didn't anticipate a perfectly straightforward and logical thing that players might do".</p><p></p><p>Don't tell me my character is doing a shenanigan if he doesn't want to waste his cure wounds spells on the fighter, if we have the ability to rest one more hour and he gains the same thing for free. My character has a 14 intelligence, he ain't dumb. He sees the fighter can't really be injured and only gets "tired" and his wounds close or disappear without my magical assistance, if I just give it one more hour or two. It would be illogical for my character to do that, and for the fighter himself to spend hit dice when he doesn't need to either. He can count too, you know. Healing for the low low cost of 0 HD? Of course that's the logical thing to do, both in character and out of character. It's patronizing to tell us we're playing the game wrong when the basic fighter is designed this way. If it's a problem, the problem lies at the designer's feet, not ours. </p><p></p><p>It is not a valid argument to tell DMs to fix the game in-session by telling players they can't rest multiple hours at a time. That isn't cheesy, it's logical and rational. What's cheesy is the condescending and patronizing attitude of the developers who think that kind of specious argument has any merit. It doesn't. We're talking about the rules of the game here. Anything that every DM is going to have to correct going forward (because it's perfectly legal), should be corrected by the rules as per the latest L&L article. The problem I have with it is that people knew this to be a problem, they fixed it then they put the bug back into the game just by looking at how popular it was to give fighters minor action surgeless second wind.</p><p></p><p>The answer to why it's popular is, of course it would be popular, with players. Because it's a power gamer giveaway. Those things tend to be popular. Taking powers away or nerfing tends to be less popular, but it is the right thing to do anyway. Sometimes doing the right thing isn't popular, and that's why if they were only considering the popularity of surgeless healing for fighters, I or anyone else could have told you it would be. </p><p></p><p>At least the dwarf's second wind in 4th ed cost a surge to power it, and was limited by his total number of surges. This isn't. There are at least 16 hours of adventuring or short resting that one can do in a day. I can easily imagine a 5 minute combat requiring an hour or two or even weeks to recover from. Why wouldn't PCs take that time, if it were offered to them? Why should they press on, while still feeling the side effects from the previous battle, if they aren't under duress?</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6320104, member: 6776483"] DMs shouldn't have to railroad players around bugs in the game rules. We don't have to do jumping jacks to benefit from multiple short rests, as far as we know you can just do it. You're right though, we don't know if there are any restrictions around taking multiple short rests. But their canned answer seems to be "you're playing the game wrong because we didn't anticipate a perfectly straightforward and logical thing that players might do". Don't tell me my character is doing a shenanigan if he doesn't want to waste his cure wounds spells on the fighter, if we have the ability to rest one more hour and he gains the same thing for free. My character has a 14 intelligence, he ain't dumb. He sees the fighter can't really be injured and only gets "tired" and his wounds close or disappear without my magical assistance, if I just give it one more hour or two. It would be illogical for my character to do that, and for the fighter himself to spend hit dice when he doesn't need to either. He can count too, you know. Healing for the low low cost of 0 HD? Of course that's the logical thing to do, both in character and out of character. It's patronizing to tell us we're playing the game wrong when the basic fighter is designed this way. If it's a problem, the problem lies at the designer's feet, not ours. It is not a valid argument to tell DMs to fix the game in-session by telling players they can't rest multiple hours at a time. That isn't cheesy, it's logical and rational. What's cheesy is the condescending and patronizing attitude of the developers who think that kind of specious argument has any merit. It doesn't. We're talking about the rules of the game here. Anything that every DM is going to have to correct going forward (because it's perfectly legal), should be corrected by the rules as per the latest L&L article. The problem I have with it is that people knew this to be a problem, they fixed it then they put the bug back into the game just by looking at how popular it was to give fighters minor action surgeless second wind. The answer to why it's popular is, of course it would be popular, with players. Because it's a power gamer giveaway. Those things tend to be popular. Taking powers away or nerfing tends to be less popular, but it is the right thing to do anyway. Sometimes doing the right thing isn't popular, and that's why if they were only considering the popularity of surgeless healing for fighters, I or anyone else could have told you it would be. At least the dwarf's second wind in 4th ed cost a surge to power it, and was limited by his total number of surges. This isn't. There are at least 16 hours of adventuring or short resting that one can do in a day. I can easily imagine a 5 minute combat requiring an hour or two or even weeks to recover from. Why wouldn't PCs take that time, if it were offered to them? Why should they press on, while still feeling the side effects from the previous battle, if they aren't under duress? [/QUOTE]
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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