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General Tabletop Discussion
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="DDNFan" data-source="post: 6320121" data-attributes="member: 6776483"><p>If we can take a long rest in the dungeon, or in the forest leading to it, then we can rest for two or three hours instead, surely. </p><p></p><p>It's humorous seeing all the rationalizations for this. They admitted it was an issue and supposedly the problem is when people play by the rules. The problem isn't us. It's the rules.</p><p></p><p>Let me ask you a question. If you bought a car that worked fine, but the manufacturer told you if you did a u-turn that the wheel would fall off, would you buy the car? Or make excuses for why it's "bad" drivers who are the problem, and not their engineering or quality control?</p><p></p><p>These rules are a product, and they have a glaring defect, for which we're told to plug it ourselves. And if we don't, then we're being cheesy. No, they're being lazy and passing the buck. We told them about these problems, they fixed them, then un-fixed them. They were aware last september when they issued the original fix for Second Wind that used temp HP. Even if in the final version it didn't use temp HP, but gave real HP but at least had a max # of uses per day, say, using the existing hit dice mechanic, then that would be fine too (on a game mechanics level, not a narrative one. Two separate issues).</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6320121, member: 6776483"] If we can take a long rest in the dungeon, or in the forest leading to it, then we can rest for two or three hours instead, surely. It's humorous seeing all the rationalizations for this. They admitted it was an issue and supposedly the problem is when people play by the rules. The problem isn't us. It's the rules. Let me ask you a question. If you bought a car that worked fine, but the manufacturer told you if you did a u-turn that the wheel would fall off, would you buy the car? Or make excuses for why it's "bad" drivers who are the problem, and not their engineering or quality control? These rules are a product, and they have a glaring defect, for which we're told to plug it ourselves. And if we don't, then we're being cheesy. No, they're being lazy and passing the buck. We told them about these problems, they fixed them, then un-fixed them. They were aware last september when they issued the original fix for Second Wind that used temp HP. Even if in the final version it didn't use temp HP, but gave real HP but at least had a max # of uses per day, say, using the existing hit dice mechanic, then that would be fine too (on a game mechanics level, not a narrative one. Two separate issues). [/QUOTE]
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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