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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="ThirdWizard" data-source="post: 6320131" data-attributes="member: 12037"><p>Please consider this.</p><p></p><p>There are basically two different types of players arguing here. There are those who see the rules as a kind of world simulation. The PCs observe the simulation and act according to those rules. Then there are the players who see the rules as a way to figure out what happens when their PCs act, but the PCs will not observe those rules in any way.</p><p></p><p>So, this is basically not a productive conversation people are having. </p><p></p><p>Those who just see the rules as an adjudication method aren't going to see Second Wind as a problem. They aren't approaching the game from an angle where it would come up. They ask "What would my character do in this situation, assuming X fiction." The other group comes in and asks "What would my character do in this situation, assuming X world physics."</p><p></p><p>So, where people see a problem with multiple short rests and wonder why others don't see that problem, it is because the people who don't see it as a problem simply wouldn't have any reason to act that way. When you start with the fiction, instead of the rules, the rules work <em>very</em> well. Why? Because if it wouldn't occur to you to do X without reading the rules, then they aren't going to do X. They will see doing X as silly, from an in game perspective, and quite frankly nonsense.</p><p></p><p>Simple as that. Two different playstyles. No one is right. No need to argue.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6320131, member: 12037"] Please consider this. There are basically two different types of players arguing here. There are those who see the rules as a kind of world simulation. The PCs observe the simulation and act according to those rules. Then there are the players who see the rules as a way to figure out what happens when their PCs act, but the PCs will not observe those rules in any way. So, this is basically not a productive conversation people are having. Those who just see the rules as an adjudication method aren't going to see Second Wind as a problem. They aren't approaching the game from an angle where it would come up. They ask "What would my character do in this situation, assuming X fiction." The other group comes in and asks "What would my character do in this situation, assuming X world physics." So, where people see a problem with multiple short rests and wonder why others don't see that problem, it is because the people who don't see it as a problem simply wouldn't have any reason to act that way. When you start with the fiction, instead of the rules, the rules work [I]very[/I] well. Why? Because if it wouldn't occur to you to do X without reading the rules, then they aren't going to do X. They will see doing X as silly, from an in game perspective, and quite frankly nonsense. Simple as that. Two different playstyles. No one is right. No need to argue. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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