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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Cybit" data-source="post: 6320160" data-attributes="member: 66111"><p>My apologies, I do not mean to indicate that is not the case; it is far more like 3E in that respect than 4E ever was. But how many classes gain a benefit from chain short resting? Don't see anything about the cleric getting his spells back in the character sheet. </p><p></p><p>Let me state this another way; when was the last time fighter HP the limiting factor on how far the group can progress? Hell, what happens if you don't even have a fighter in the group? Usually the limiting factor of a group is the weakest link. So unless you have a group of only fighters, even if the fighter is fully rocking, someone else won't be. </p><p></p><p></p><p></p><p></p><p>I think Mearls and co have espoused the former philosophy; after all, why bother with a living ruleset if everyone is just "doing it wrong"? But I do think they assume that they will not catch every rules-lawyer-y type of shenanigans (which, per the written definition of short rest being 1 hour or more, chaining short rests is absolutely rules lawyering) and at a certain point, aren't going to modify an ability people enjoyed using in combat to deal with a very small percentage of people who are charitably interpreting a rule to say the least. </p><p></p><p>Honestly, people just need to hold on to their pants for a while and read the damn rules for themselves when they come out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" /></p></blockquote><p></p>
[QUOTE="Cybit, post: 6320160, member: 66111"] My apologies, I do not mean to indicate that is not the case; it is far more like 3E in that respect than 4E ever was. But how many classes gain a benefit from chain short resting? Don't see anything about the cleric getting his spells back in the character sheet. Let me state this another way; when was the last time fighter HP the limiting factor on how far the group can progress? Hell, what happens if you don't even have a fighter in the group? Usually the limiting factor of a group is the weakest link. So unless you have a group of only fighters, even if the fighter is fully rocking, someone else won't be. I think Mearls and co have espoused the former philosophy; after all, why bother with a living ruleset if everyone is just "doing it wrong"? But I do think they assume that they will not catch every rules-lawyer-y type of shenanigans (which, per the written definition of short rest being 1 hour or more, chaining short rests is absolutely rules lawyering) and at a certain point, aren't going to modify an ability people enjoyed using in combat to deal with a very small percentage of people who are charitably interpreting a rule to say the least. Honestly, people just need to hold on to their pants for a while and read the damn rules for themselves when they come out. :-p [/QUOTE]
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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