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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Tony Semana" data-source="post: 6320190" data-attributes="member: 6763088"><p>Is it such a tax to play 'with an honor code' that, faced with such a prospect, you would look to activities like watch a movie or play a video game, where that's unnecessary? Could you describe 'pretend to play with an honor code'? Is it hard to play with a mutual social contract in your group, or are you putting it out as a potential issue for other groups? Very true to you could watch a movie or play a video game, but neither of those things require cooperative interaction with a group, and that's what (most?) people play D&D for isn't it?</p><p></p><p></p><p></p><p>Why isn't it reasonable to design a game with the expectation that GM's will try to be good GM's and players will try to be Good Players, **in whatever definition that entails for each group**. I'm glad that this game leans more on "Good DM + Good Player" expectations. Thanks goodness they didn't feel like they needed to lock down every rule to the extent where 'bad' players can't take advantage of the system. Because that would have resulted in a bloat of rules and taken many times longer to publish.</p><p></p><p></p><p></p><p>I agree, but are you saying other players are saying this, or the devs? I don't hear the devs saying that. I heard them say "maybe it's a table problem, or it isn't if that's the way the table wants to play". They're leaving it to the group to mutually set the contract of play. On the subject of "that might be a problem" rules changes, didn't they address that in the L&L where they outlined their plan to maintain the living rules set? If it's a real problem it'll be fixed via that process.</p><p></p><p>If it's other people, well, again it's a table decision.</p></blockquote><p></p>
[QUOTE="Tony Semana, post: 6320190, member: 6763088"] Is it such a tax to play 'with an honor code' that, faced with such a prospect, you would look to activities like watch a movie or play a video game, where that's unnecessary? Could you describe 'pretend to play with an honor code'? Is it hard to play with a mutual social contract in your group, or are you putting it out as a potential issue for other groups? Very true to you could watch a movie or play a video game, but neither of those things require cooperative interaction with a group, and that's what (most?) people play D&D for isn't it? Why isn't it reasonable to design a game with the expectation that GM's will try to be good GM's and players will try to be Good Players, **in whatever definition that entails for each group**. I'm glad that this game leans more on "Good DM + Good Player" expectations. Thanks goodness they didn't feel like they needed to lock down every rule to the extent where 'bad' players can't take advantage of the system. Because that would have resulted in a bloat of rules and taken many times longer to publish. I agree, but are you saying other players are saying this, or the devs? I don't hear the devs saying that. I heard them say "maybe it's a table problem, or it isn't if that's the way the table wants to play". They're leaving it to the group to mutually set the contract of play. On the subject of "that might be a problem" rules changes, didn't they address that in the L&L where they outlined their plan to maintain the living rules set? If it's a real problem it'll be fixed via that process. If it's other people, well, again it's a table decision. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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