Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6320499" data-attributes="member: 42582"><p>This is not how temp hp work (in the playtest, or 4e, or as best I know 3E, or in AD&D with the Aid spell).</p><p></p><p>Temp hp which are lost due to taking damage are no more temporary than real hit points. They just never come back.</p><p></p><p>What you are describing is an effect which, as far as I know, was prominent for barbarians in 3E but otherwise has never been a big part of the game: the character gets a hp boost = to X, then after a certain amount of time suffers damage = to X.</p><p></p><p>If you're going to do second wind this way, rather than a hit point boost = to X, it should be <em>healing</em> = to X, because that is what makes it a second wind rather than a first wind. Then after a certain amount of time (say, after combat finishes) the character suffers damage = to X.</p><p></p><p>The obvious issue with this is that it makes second wind much weaker than it currently is. It becomes a "diehard" style ability rather than self-healing. Whereas I assume that what made it popular in the playtest is that it is self-healing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6320499, member: 42582"] This is not how temp hp work (in the playtest, or 4e, or as best I know 3E, or in AD&D with the Aid spell). Temp hp which are lost due to taking damage are no more temporary than real hit points. They just never come back. What you are describing is an effect which, as far as I know, was prominent for barbarians in 3E but otherwise has never been a big part of the game: the character gets a hp boost = to X, then after a certain amount of time suffers damage = to X. If you're going to do second wind this way, rather than a hit point boost = to X, it should be [I]healing[/I] = to X, because that is what makes it a second wind rather than a first wind. Then after a certain amount of time (say, after combat finishes) the character suffers damage = to X. The obvious issue with this is that it makes second wind much weaker than it currently is. It becomes a "diehard" style ability rather than self-healing. Whereas I assume that what made it popular in the playtest is that it is self-healing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
Top