Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 6320551" data-attributes="member: 18"><p>I'm glad to hear that, because that reflects my experience from the playtesting I did, but it's pretty worrying that the designer of the edition apparently disagrees. Of course, designers are surprisingly frequently wrong about their own designs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Personally, it's important to have short rests be a fixed period, not a minimum-indefinite one because the latter is going to trigger not only my "metagame bullcrap" sensor, but worse, that of pretty much all my players. They're all hard-working people who are good at time management, so the moment they notice that you can rest for N period (default 1hr) and get X benefits, but if you rest longer, you don't gain any further benefits unless you magically transmute the game into another "game state" (so computer-game-y...) before resting again, they're going to be irked.</p><p></p><p>Irked because we have metagame bullcrap disarmament in my games. As Umbran quoted Will Smith "My attitude is: Don't start nothin', won't BE nothin'". That's how we roll regarding metagame crap like this. I don't do it, they don't do it. If one side started doing it, the other would be completely within their rights to respond with some of their own.</p><p></p><p>If you really couldn't chain short rests, if, as Mearls apparently said, they really broke the game, then 5E would be "firing the first shot" on my behalf here, and I wouldn't have a leg to stand on, ethically, to claim my metagame stuff was fine, but theirs wasn't.</p><p></p><p>Also, a lot of the proposed solutions make sense if you have 1hr "short rests", but 1hr isn't a short rest. It's a bloody lunchbreak! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> All through 5E's playtesting and development, we were told that we could adjust the length of short rests - that 5 minutes and 1hr and anything in-between would be viable, playable, acceptable ways to handle it. So I've been assuming 5E could handle 5/10 minute short rests, rather than the PCs having a fraking picnic every time they need to bandage some wounds or take a breather! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So here's to hoping you're right, and Mearls was either talking about an earlier version, or is wrong, or exaggerating (or didn't say it and is being misreported!). There's just no way I'm going to try to enforce some sort of computer-game-esque "game state change" deal to push a wedge between breaks. If they want to keep resting, fine. I'd rather house-rule specific abilities that cause a problem than turn my table into a table of "game state changes"!</p><p></p><p>(What does still bug me, though, is that this absolutely wasn't a problem in the playtests, and seems to have been introduced entirely after them. None of the playtests had abilities which allowed you to always refill to a certain amount of HP with no resource cost other than time, and let's be real, time is only a costly resource sometimes in D&D, rather than all the time, that I recall, though maybe the Channel Divinity issue was there and I missed it in the morass of Cleric abilities. So why did they suddenly decide to redesign these abilities so that they did cause an issue?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6320551, member: 18"] I'm glad to hear that, because that reflects my experience from the playtesting I did, but it's pretty worrying that the designer of the edition apparently disagrees. Of course, designers are surprisingly frequently wrong about their own designs! ;) Personally, it's important to have short rests be a fixed period, not a minimum-indefinite one because the latter is going to trigger not only my "metagame bullcrap" sensor, but worse, that of pretty much all my players. They're all hard-working people who are good at time management, so the moment they notice that you can rest for N period (default 1hr) and get X benefits, but if you rest longer, you don't gain any further benefits unless you magically transmute the game into another "game state" (so computer-game-y...) before resting again, they're going to be irked. Irked because we have metagame bullcrap disarmament in my games. As Umbran quoted Will Smith "My attitude is: Don't start nothin', won't BE nothin'". That's how we roll regarding metagame crap like this. I don't do it, they don't do it. If one side started doing it, the other would be completely within their rights to respond with some of their own. If you really couldn't chain short rests, if, as Mearls apparently said, they really broke the game, then 5E would be "firing the first shot" on my behalf here, and I wouldn't have a leg to stand on, ethically, to claim my metagame stuff was fine, but theirs wasn't. Also, a lot of the proposed solutions make sense if you have 1hr "short rests", but 1hr isn't a short rest. It's a bloody lunchbreak! :D All through 5E's playtesting and development, we were told that we could adjust the length of short rests - that 5 minutes and 1hr and anything in-between would be viable, playable, acceptable ways to handle it. So I've been assuming 5E could handle 5/10 minute short rests, rather than the PCs having a fraking picnic every time they need to bandage some wounds or take a breather! ;) So here's to hoping you're right, and Mearls was either talking about an earlier version, or is wrong, or exaggerating (or didn't say it and is being misreported!). There's just no way I'm going to try to enforce some sort of computer-game-esque "game state change" deal to push a wedge between breaks. If they want to keep resting, fine. I'd rather house-rule specific abilities that cause a problem than turn my table into a table of "game state changes"! (What does still bug me, though, is that this absolutely wasn't a problem in the playtests, and seems to have been introduced entirely after them. None of the playtests had abilities which allowed you to always refill to a certain amount of HP with no resource cost other than time, and let's be real, time is only a costly resource sometimes in D&D, rather than all the time, that I recall, though maybe the Channel Divinity issue was there and I missed it in the morass of Cleric abilities. So why did they suddenly decide to redesign these abilities so that they did cause an issue?) :confused: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
Top