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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="ThirdWizard" data-source="post: 6320605" data-attributes="member: 12037"><p>So, I play World of Warcraft. The WoW devs are pretty open about development and player incentives and all that good stuff that comes part and parcel for MMOs. And, one of the things they note is that many players of their game will do things that they absolutely hate for even a slight advancement or increase in productivity. And we're talking hours of misery here. And, they will feel as if they are required to do these things, even if the advantage is fairly small, even if it is a 1% increase in productivity. The game has had to start playing nanny, putting limits on acquisition of advantage through boring gameplay, in order to protect the players from themselves.</p><p></p><p>Now, I'm going to surmise that there is quite some overlap in mentality from the MMO to some PnP RPG players. We're all nerds, after all, and the propensity to min/max started before the ability to do so in video games was a thing. What the takeaway here is that some people will play in a way that they dislike in order to pull out a small advantage. In other words, even if someone absolutely hates the idea of multiple short rests in a row, they may give up their preferred playstyle entirely and play a session that they hate because they see a mechanical advantage in doing so.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6320605, member: 12037"] So, I play World of Warcraft. The WoW devs are pretty open about development and player incentives and all that good stuff that comes part and parcel for MMOs. And, one of the things they note is that many players of their game will do things that they absolutely hate for even a slight advancement or increase in productivity. And we're talking hours of misery here. And, they will feel as if they are required to do these things, even if the advantage is fairly small, even if it is a 1% increase in productivity. The game has had to start playing nanny, putting limits on acquisition of advantage through boring gameplay, in order to protect the players from themselves. Now, I'm going to surmise that there is quite some overlap in mentality from the MMO to some PnP RPG players. We're all nerds, after all, and the propensity to min/max started before the ability to do so in video games was a thing. What the takeaway here is that some people will play in a way that they dislike in order to pull out a small advantage. In other words, even if someone absolutely hates the idea of multiple short rests in a row, they may give up their preferred playstyle entirely and play a session that they hate because they see a mechanical advantage in doing so. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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