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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="DDNFan" data-source="post: 6320728" data-attributes="member: 6776483"><p>Very obvious not that pemerton is quoting 4th edition rules as if they apply directly to Next, and hasn't actually played a D&D Next fighter or probably even seen one in action.</p><p></p><p>Otherwise he'd know that, in the October packet:</p><p></p><p>"If you take damage, these hit points are lost first, <strong>and they go away after 5 </strong><strong>minutes</strong>"</p><p></p><p>Classes.pdf, page 26</p><p></p><p>The incentive to rest for two hours instead of one (same thing as twice for one hour each), is something they just added which wasn't a problem before. It never occurred to us to even think of taking two short rests before, because you could use as many hit dice as you wanted in a single hour.</p><p></p><p>Only in a highly contrived game is every short rest you take going to break into combat the second you heal up. I don't buy it for one minute that people won't be taking multiple short rests. If they look at you askance for following the rules that the folks at Wizards came up with after changing Second Wind TO temporary HP, then BACK, maybe people should lay the blame for a poorly thought out game at their feet, instead of gamers. It's anti-story to imagine that players would only ever rest for one hour at a time, and never explore a bit then rest again another hour. I don't want artificial contrivances to limit reasonable PC behavior as if it's remotely comparable to power gaming.</p><p></p><p>Was it "cheesy" power gaming in 1st edition through third to rest for two days to completely heal up then get back all the cleric's spells the day of departure? I've never seen a single party not do that. </p><p></p><p>They will be doing that in 5th edition but for short rests, mark my words. And there is nothing wrong with that.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6320728, member: 6776483"] Very obvious not that pemerton is quoting 4th edition rules as if they apply directly to Next, and hasn't actually played a D&D Next fighter or probably even seen one in action. Otherwise he'd know that, in the October packet: "If you take damage, these hit points are lost first, [B]and they go away after 5 [/B][B]minutes[/B]" Classes.pdf, page 26 The incentive to rest for two hours instead of one (same thing as twice for one hour each), is something they just added which wasn't a problem before. It never occurred to us to even think of taking two short rests before, because you could use as many hit dice as you wanted in a single hour. Only in a highly contrived game is every short rest you take going to break into combat the second you heal up. I don't buy it for one minute that people won't be taking multiple short rests. If they look at you askance for following the rules that the folks at Wizards came up with after changing Second Wind TO temporary HP, then BACK, maybe people should lay the blame for a poorly thought out game at their feet, instead of gamers. It's anti-story to imagine that players would only ever rest for one hour at a time, and never explore a bit then rest again another hour. I don't want artificial contrivances to limit reasonable PC behavior as if it's remotely comparable to power gaming. Was it "cheesy" power gaming in 1st edition through third to rest for two days to completely heal up then get back all the cleric's spells the day of departure? I've never seen a single party not do that. They will be doing that in 5th edition but for short rests, mark my words. And there is nothing wrong with that. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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