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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Tovec" data-source="post: 6321178" data-attributes="member: 95493"><p>A 20th level barbarian is a form of specialization in 3.5. In my years of playing PF and 3.5, having run different campaigns with different groups at different levels. And having been in quite a few too. At one point I was in 8 games of 3.5 in a 6 day period every week. In all that time I've seen ONE 20th level barbarian - and that was when I created one as a joke and specifically DID NOT optimize him by taking something better. My point is that I have few problems with the verisimilitude of a highly specialized barbarian falling into lava at 20th level and surviving for a whole half a minute before completely turning into ash. The structure of the post was comparing this highly specialized barbarian's ability to break one's suspension of disbelief... equal to a first level dwarf's racial ability.</p><p></p><p>And for the record I still find it dumb that red dragons had fire immunity because if I wrote the rules they wouldn't and he would have been damaged from being in something hot enough to melt rock, but then again I prefer more realistic games than WotC does so I digress.</p><p></p><p></p><p>I don't think that pemerton has any problems reading the rules of how Temporary HP work. His objection seems to stem from the second part of that quote.</p><p></p><p>"If you take damage, <strong>these hit points are lost first</strong>, and they go away after 5 minutes"</p><p></p><p>Specifically to ask WHY would a second wind's HP be lost first? To this I agree with him and agree that temporary HP aren't the way to go. I think that something more like a barbarian's HP gain from CON is a better choice. I like the 'temporary' part of temp HP but not the mechanical resolution that temp HP have been saddled with.</p><p></p><p></p><p>See, told you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> (@DDNFan) He does know.</p><p></p><p></p><p>I think this is a little silly though.</p><p></p><p>Specify that the fighter can't use temporary HP to go above his normal maximum, then he won't use it on the first round or before he is hit. He might still use it earlier in a fight than as a last resort (because it ultimately hurts him in the end) but that is the problem with ANY version that isn't the HP lost one.</p><p></p><p>But your second point here is also my problem with second wind as regular HP, most of the time.</p><p></p><p>----</p><p>Keeping it relatively short for once. Yay for me.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6321178, member: 95493"] A 20th level barbarian is a form of specialization in 3.5. In my years of playing PF and 3.5, having run different campaigns with different groups at different levels. And having been in quite a few too. At one point I was in 8 games of 3.5 in a 6 day period every week. In all that time I've seen ONE 20th level barbarian - and that was when I created one as a joke and specifically DID NOT optimize him by taking something better. My point is that I have few problems with the verisimilitude of a highly specialized barbarian falling into lava at 20th level and surviving for a whole half a minute before completely turning into ash. The structure of the post was comparing this highly specialized barbarian's ability to break one's suspension of disbelief... equal to a first level dwarf's racial ability. And for the record I still find it dumb that red dragons had fire immunity because if I wrote the rules they wouldn't and he would have been damaged from being in something hot enough to melt rock, but then again I prefer more realistic games than WotC does so I digress. I don't think that pemerton has any problems reading the rules of how Temporary HP work. His objection seems to stem from the second part of that quote. "If you take damage, [B]these hit points are lost first[/B], and they go away after 5 minutes" Specifically to ask WHY would a second wind's HP be lost first? To this I agree with him and agree that temporary HP aren't the way to go. I think that something more like a barbarian's HP gain from CON is a better choice. I like the 'temporary' part of temp HP but not the mechanical resolution that temp HP have been saddled with. See, told you :P (@DDNFan) He does know. I think this is a little silly though. Specify that the fighter can't use temporary HP to go above his normal maximum, then he won't use it on the first round or before he is hit. He might still use it earlier in a fight than as a last resort (because it ultimately hurts him in the end) but that is the problem with ANY version that isn't the HP lost one. But your second point here is also my problem with second wind as regular HP, most of the time. ---- Keeping it relatively short for once. Yay for me. [/QUOTE]
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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