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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Emerikol" data-source="post: 6322895" data-attributes="member: 6698278"><p>Now this is just my opinion but I do believe it is based on a lot of experience and interaction with the gaming world. From forums, to cons, to fellow gamers. Still it is not absolute proof.</p><p></p><p>I believe that the martial healing issue is a big issue. I think Mike Mearls like you does not see Second Wind in the same light. He has said there will be modules in the DMG to dial down HD and he also went on almost a one man crusade to stop the Warlord class from being it's own class. Like dissociative mechanics, he probably doesn't fully understand. Maybe like you there are people on the fence on Second Wind. I think you could sum up the rest of those things you mentioned and not even be a blip on the martial healing radar as far as interest goes.</p><p></p><p>The reason I have hard feelings about it is that it is so easy to fix and offer an alternative. Already we have a lot of other things on the simple fighter that are objectionable. Both the fighter and rogue have issues. It would have been so easy to say - "Look we know we have a segment that is highly sensitive to some of these mechanics. Let's make sure that at minimum there is a fighter and a rogue subclass that supports them. They are of the types that you give them those two classes without any problems and they'll buy into the rest of it." It really would be that easy. </p><p></p><p>What is sad is that even a few thousand people like my stage of life not buying into the game is going to cost them half a million dollars in sales. People in their 40's and 50's have the money. I guarantee you I spent more than 90% of the people who loved 4e spent. I hated 4e. It just took me some time to realize what I hated about it. It would have taken a developer all of a week to provide the necessary options for our playstyle. Is a weeks time worth half a million dollars in sales? And to be honest, I would guess that the desire far exceeds a few thousand people. I am just not sure how many are as determined as I am about it. Some play buy the game holding their nose and still wish they had those options.</p><p></p><p>After the bitter fights over surges in 4e, if they can't realize that some people want old fashioned hit points and old fashioned recovery then they are lost. Honestly. Insane or evil or stupid, take your pick. I say "evil" in a "for bad reasons" way not as in "Hitler".</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6322895, member: 6698278"] Now this is just my opinion but I do believe it is based on a lot of experience and interaction with the gaming world. From forums, to cons, to fellow gamers. Still it is not absolute proof. I believe that the martial healing issue is a big issue. I think Mike Mearls like you does not see Second Wind in the same light. He has said there will be modules in the DMG to dial down HD and he also went on almost a one man crusade to stop the Warlord class from being it's own class. Like dissociative mechanics, he probably doesn't fully understand. Maybe like you there are people on the fence on Second Wind. I think you could sum up the rest of those things you mentioned and not even be a blip on the martial healing radar as far as interest goes. The reason I have hard feelings about it is that it is so easy to fix and offer an alternative. Already we have a lot of other things on the simple fighter that are objectionable. Both the fighter and rogue have issues. It would have been so easy to say - "Look we know we have a segment that is highly sensitive to some of these mechanics. Let's make sure that at minimum there is a fighter and a rogue subclass that supports them. They are of the types that you give them those two classes without any problems and they'll buy into the rest of it." It really would be that easy. What is sad is that even a few thousand people like my stage of life not buying into the game is going to cost them half a million dollars in sales. People in their 40's and 50's have the money. I guarantee you I spent more than 90% of the people who loved 4e spent. I hated 4e. It just took me some time to realize what I hated about it. It would have taken a developer all of a week to provide the necessary options for our playstyle. Is a weeks time worth half a million dollars in sales? And to be honest, I would guess that the desire far exceeds a few thousand people. I am just not sure how many are as determined as I am about it. Some play buy the game holding their nose and still wish they had those options. After the bitter fights over surges in 4e, if they can't realize that some people want old fashioned hit points and old fashioned recovery then they are lost. Honestly. Insane or evil or stupid, take your pick. I say "evil" in a "for bad reasons" way not as in "Hitler". [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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