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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6322896" data-attributes="member: 18"><p>I can kind of see both sides here, myself.</p><p></p><p>The trouble is, whilst I'm assuming you're truthful, Cybit, because you have a truthful manner, anyone who has watched the development of enough RPGs tends to be a little skeptical about "That draft you saw sucks, the final draft is fine!", because we've all seen times when that wasn't true. Of course we've seen times when it was, too!</p><p></p><p>As for taking a position at what stage, I think it's always a tricky one. The more complex the RPG and it's rules, the less likely one is to get it right. 3E is a good example where a lot of people got it wrong, including, I believe, the designers. We've got the Monk as the ur-example of "OMG OP!", but we've also got the power of Wizards in 3E increasing by vastly more than I think anyone anticipated, because they were boosted by a multitude of small changes, rather than a couple of big ones.</p><p></p><p>Further, there can be really cool stuff that isn't mentioned, or is totally non-obvious until you play or run it.</p><p></p><p>4E was like this for me. For most of 4E's development, I was somewhat skeptical. Less than a year out, this increased to "Yeah this is going to suck...", because WotC was putting out a lot of previews of stuff that didn't actually make it in, and that stuff seemed dumb. Only within a month or so of release, going on more recent info, did I even get interested enough to go ahead and pre-order it, and I was still slightly skeptical. Then I actually ran it, and I was able to write an entire adventure, by myself, that worked and was full of cool stuff, in less time than it did to work up a single full NPC caster statblock in 3.XE. I was instantly sold as a DM, from that. My players got sold by a lot of stuff I didn't really expect them to - the guy who always plays a Rogue is literally still going on about how awesome it was (what, six years later?) when he played a Rogue in 4E and was actually a killing machine and a cool con-man, rather than the semi-useless guy of 2E and 3E.</p><p></p><p>Anyway, I sympathize with both your positions. It's painful to know stuff is fixed and be unable to really say, or to think it is, but as JRR illustrates very well, the whole "OH WAIT UNTIL YOU PLAY IT!" thing can be really overplayed.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6322896, member: 18"] I can kind of see both sides here, myself. The trouble is, whilst I'm assuming you're truthful, Cybit, because you have a truthful manner, anyone who has watched the development of enough RPGs tends to be a little skeptical about "That draft you saw sucks, the final draft is fine!", because we've all seen times when that wasn't true. Of course we've seen times when it was, too! As for taking a position at what stage, I think it's always a tricky one. The more complex the RPG and it's rules, the less likely one is to get it right. 3E is a good example where a lot of people got it wrong, including, I believe, the designers. We've got the Monk as the ur-example of "OMG OP!", but we've also got the power of Wizards in 3E increasing by vastly more than I think anyone anticipated, because they were boosted by a multitude of small changes, rather than a couple of big ones. Further, there can be really cool stuff that isn't mentioned, or is totally non-obvious until you play or run it. 4E was like this for me. For most of 4E's development, I was somewhat skeptical. Less than a year out, this increased to "Yeah this is going to suck...", because WotC was putting out a lot of previews of stuff that didn't actually make it in, and that stuff seemed dumb. Only within a month or so of release, going on more recent info, did I even get interested enough to go ahead and pre-order it, and I was still slightly skeptical. Then I actually ran it, and I was able to write an entire adventure, by myself, that worked and was full of cool stuff, in less time than it did to work up a single full NPC caster statblock in 3.XE. I was instantly sold as a DM, from that. My players got sold by a lot of stuff I didn't really expect them to - the guy who always plays a Rogue is literally still going on about how awesome it was (what, six years later?) when he played a Rogue in 4E and was actually a killing machine and a cool con-man, rather than the semi-useless guy of 2E and 3E. Anyway, I sympathize with both your positions. It's painful to know stuff is fixed and be unable to really say, or to think it is, but as JRR illustrates very well, the whole "OH WAIT UNTIL YOU PLAY IT!" thing can be really overplayed. [/QUOTE]
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Community
General Tabletop Discussion
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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