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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="BryonD" data-source="post: 6323178" data-attributes="member: 957"><p>Clearly we should go back to the 3E version of healing because the people who like it, like it and the people who prefer 4E keep saying that there is no difference.</p><p></p><p>And, of course, the HP = Meat thing is a misrepresentation. </p><p>HP debates in the 1E days were not that much different than those today. There were those who would describe it pretty much as meat. But even in the days when surges and SW were near heard of, there was a overwhelming agreement that it was a blend. (I suppose at the time I may have just been lucky to be in group of more thoughtful gamers here in pre-internet Atlanta)</p><p></p><p>There was always an element of physical healing running in the mix of HP recovery. No one was ever interested in "a month" of healing. But the balance of physical and abstract harm was good and the balance of "healing" and heroically bouncing back was good. 4E changes that with a move to everything is abstract and any injury will vanish quickly. </p><p>There is NOTHING wrong with thinking this is the BEST change to ever come to D&D. Obviously a lot of people love it.</p><p>But it is closed minded and non-constructive to reject the idea that disliking this change is also reasonable. And it is also non-constructive to try to force overly simplified misrepresentations on the preference.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6323178, member: 957"] Clearly we should go back to the 3E version of healing because the people who like it, like it and the people who prefer 4E keep saying that there is no difference. And, of course, the HP = Meat thing is a misrepresentation. HP debates in the 1E days were not that much different than those today. There were those who would describe it pretty much as meat. But even in the days when surges and SW were near heard of, there was a overwhelming agreement that it was a blend. (I suppose at the time I may have just been lucky to be in group of more thoughtful gamers here in pre-internet Atlanta) There was always an element of physical healing running in the mix of HP recovery. No one was ever interested in "a month" of healing. But the balance of physical and abstract harm was good and the balance of "healing" and heroically bouncing back was good. 4E changes that with a move to everything is abstract and any injury will vanish quickly. There is NOTHING wrong with thinking this is the BEST change to ever come to D&D. Obviously a lot of people love it. But it is closed minded and non-constructive to reject the idea that disliking this change is also reasonable. And it is also non-constructive to try to force overly simplified misrepresentations on the preference. [/QUOTE]
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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