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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="MechaPilot" data-source="post: 6323225" data-attributes="member: 82779"><p>As the poster in question I just want to clarify one thing: it's not that I think there are a large number of people for whom martial and/or inspirational healing is an issue. I don't have any numbers on whether that group of people is large or small, and I won't pretend to speak intelligently about numbers that I don't have. However, I do believe that a lot of people will be judging DDN based on the free pdf, both because it's the first finalized product with character creation and because its lack of cost will make it an appealing entry point.</p><p></p><p>Because the free pdf is the product that I believe a lot of people (of differing and various playstyles) will use to determine if DDN is right for them, I think it's shortsighted to omit options to replace things that are contentious for certain playstyles. Now, I know that some of these replacements are exceedingly easy to houserule (for example, simply replacing second wind with the toughness feat), and I think it's cool that it is so easy to houserule a replacement or fix. But, as easy as it is, it makes me a little disappointed that at least something as easy and straightforward as "you may replace this ability with the toughness feat" wasn't mentioned.</p><p></p><p>For any who don't like second wind, I was able to compile the following list of potential replacements and/or fixes for second wind that were suggested by various members of the WotC D&D community.</p><p></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">1) replace second wind with the Toughness feat</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">2) replace second wind with bonus HPs equal to either the average or the maximum that second wind would allow you to recover</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">3) replace second with with the ability to add +1 to your AC for a number of rounds equal to your fighter level</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">4) replace second wind with an ability that lets fighters get more out of any healing that is applied to them (additional healing equal to their Con mod)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">5) adjust second wind so that it grants temp HPs instead of actual recovery</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">6) replace second wind with the ability to give the fighter resistance on the next attack that hits her</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'">7) allow second wind to work only when you are at or below half your HP total</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6323225, member: 82779"] As the poster in question I just want to clarify one thing: it's not that I think there are a large number of people for whom martial and/or inspirational healing is an issue. I don't have any numbers on whether that group of people is large or small, and I won't pretend to speak intelligently about numbers that I don't have. However, I do believe that a lot of people will be judging DDN based on the free pdf, both because it's the first finalized product with character creation and because its lack of cost will make it an appealing entry point. Because the free pdf is the product that I believe a lot of people (of differing and various playstyles) will use to determine if DDN is right for them, I think it's shortsighted to omit options to replace things that are contentious for certain playstyles. Now, I know that some of these replacements are exceedingly easy to houserule (for example, simply replacing second wind with the toughness feat), and I think it's cool that it is so easy to houserule a replacement or fix. But, as easy as it is, it makes me a little disappointed that at least something as easy and straightforward as "you may replace this ability with the toughness feat" wasn't mentioned. For any who don't like second wind, I was able to compile the following list of potential replacements and/or fixes for second wind that were suggested by various members of the WotC D&D community. [COLOR=#000000][FONT=Open Sans]1) replace second wind with the Toughness feat[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]2) replace second wind with bonus HPs equal to either the average or the maximum that second wind would allow you to recover[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]3) replace second with with the ability to add +1 to your AC for a number of rounds equal to your fighter level[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]4) replace second wind with an ability that lets fighters get more out of any healing that is applied to them (additional healing equal to their Con mod)[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]5) adjust second wind so that it grants temp HPs instead of actual recovery[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]6) replace second wind with the ability to give the fighter resistance on the next attack that hits her[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans]7) allow second wind to work only when you are at or below half your HP total [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [/QUOTE]
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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