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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="BryonD" data-source="post: 6323402" data-attributes="member: 957"><p>A couple healing alternatives. I’m making these up with minimal thought. If they suck I agree to withdraw them. </p><p></p><p>1) You heal 10% (round up) with a long rest. SW is temp HP. HD work as defined with the following modifications:</p><p> a. HD healing can never restore you to more than 90% of you max HP.</p><p> b. Any time you end a rest (short or long) at less than fully healed your new maximum HD healing is reduced to by another 10% or set to your current HP, whichever is higher (though never above 90%).</p><p>2) You don’t heal (AT ALL) with a long rest. SW is temp HP. You regain your level divided by four HD with a long rest. (Round to nearest whole number, minimum 1). </p><p></p><p>Option One restricts HD to healing “abstract” damage and reserves some damage that must always be healed by some mechanism, be it rest, magic, whatever. It is more fiddly than I like.</p><p></p><p>Option Two basically takes 3E nightly healing and replaces it with a pretty approximate equal amount of HD healing. I expect the normal case would be to heal up as much as possible as soon as possible, so no major distinction from just healing at night. But there is some narrative freedom provided to the player. And this option also makes a “fully rested” character more rugged. If you rest for four days, you will go out with a fully charged backup of HD, so you can effectively have a bigger buffer of the abstract side of HP. But quickly you get into “stuff that needs to actually heal”. I’ve been including abstract in the mix for over 30 years now. I can happily adjust the blend so long as a non-zero meat is still in the recipe. I also note that at 1st level this option is fully 5E and my complaints still exist. I’m pretty sure I can get over it for L1 only. </p><p></p><p>Obviously we have a lot of time to look at the actual rules. My current PF game has several months left in it. But I’m playing with ideas.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6323402, member: 957"] A couple healing alternatives. I’m making these up with minimal thought. If they suck I agree to withdraw them. 1) You heal 10% (round up) with a long rest. SW is temp HP. HD work as defined with the following modifications: a. HD healing can never restore you to more than 90% of you max HP. b. Any time you end a rest (short or long) at less than fully healed your new maximum HD healing is reduced to by another 10% or set to your current HP, whichever is higher (though never above 90%). 2) You don’t heal (AT ALL) with a long rest. SW is temp HP. You regain your level divided by four HD with a long rest. (Round to nearest whole number, minimum 1). Option One restricts HD to healing “abstract” damage and reserves some damage that must always be healed by some mechanism, be it rest, magic, whatever. It is more fiddly than I like. Option Two basically takes 3E nightly healing and replaces it with a pretty approximate equal amount of HD healing. I expect the normal case would be to heal up as much as possible as soon as possible, so no major distinction from just healing at night. But there is some narrative freedom provided to the player. And this option also makes a “fully rested” character more rugged. If you rest for four days, you will go out with a fully charged backup of HD, so you can effectively have a bigger buffer of the abstract side of HP. But quickly you get into “stuff that needs to actually heal”. I’ve been including abstract in the mix for over 30 years now. I can happily adjust the blend so long as a non-zero meat is still in the recipe. I also note that at 1st level this option is fully 5E and my complaints still exist. I’m pretty sure I can get over it for L1 only. Obviously we have a lot of time to look at the actual rules. My current PF game has several months left in it. But I’m playing with ideas. [/QUOTE]
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General Tabletop Discussion
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Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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