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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Emerikol" data-source="post: 6323470" data-attributes="member: 6698278"><p>If they had seriously tried to address my playstyle and failed I'd be far more willing to houserule.</p><p></p><p>I don't want any second wind even one that is temp hit points. I might have interpreted a temp hit point rule as them trying if they also covered swapping out HD for something more like old school hit points in the DMG. </p><p></p><p>Personally I really like old school hit points. I don't need a wounds module. I just need slow natural recovery and magic only heals fast. It's always worked for me.</p><p></p><p>I do not think that the martial camp is small. I believe though that the devs are confusing a.desire for slow healing with an antipathy towards martial healing. It may be that they believe SW being self healing is more acceptable than another PC shouting you back up. They did run away from the warlord at high speed.</p><p></p><p>So I do believe they know there is a major problem. They just don't fully understand why. Mike Mearls has said that the playerbase is split on healing. </p><p></p><p>I also do not for a second think that the internal playtesters have no bias. They are fanboys who likely at least tolerated 4e. If they hated 4e and railed against it I doubt they'd have been asked.</p><p></p><p>No matter what is said if the game itself offers a path via options to play the traditional hit point way then I'll likely buy. I am at the moment taking them at their word as that is all I have. As such I'm not buying. In fact I'm boycotting wotc completely.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6323470, member: 6698278"] If they had seriously tried to address my playstyle and failed I'd be far more willing to houserule. I don't want any second wind even one that is temp hit points. I might have interpreted a temp hit point rule as them trying if they also covered swapping out HD for something more like old school hit points in the DMG. Personally I really like old school hit points. I don't need a wounds module. I just need slow natural recovery and magic only heals fast. It's always worked for me. I do not think that the martial camp is small. I believe though that the devs are confusing a.desire for slow healing with an antipathy towards martial healing. It may be that they believe SW being self healing is more acceptable than another PC shouting you back up. They did run away from the warlord at high speed. So I do believe they know there is a major problem. They just don't fully understand why. Mike Mearls has said that the playerbase is split on healing. I also do not for a second think that the internal playtesters have no bias. They are fanboys who likely at least tolerated 4e. If they hated 4e and railed against it I doubt they'd have been asked. No matter what is said if the game itself offers a path via options to play the traditional hit point way then I'll likely buy. I am at the moment taking them at their word as that is all I have. As such I'm not buying. In fact I'm boycotting wotc completely. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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