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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Hussar" data-source="post: 6323545" data-attributes="member: 22779"><p>Covered for you. Should have added some of my own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>This is the thing that completely baffles me. AD&D, as written, is full of rules that are virtually incomprehensible. Initiative rules, I'm looking at you. Yet, fans of the system gloss over this, and talk about how the system is so friendly to being kit bashed and modified. </p><p></p><p>Fair enough. If that's a criteria for how good a game is for you, I can totally get behind that.</p><p></p><p>But, for some reason 5ed (and 4e before it) gets criticised even though modification is far, far easier. The system is so transparent that you can make all sorts of changes and it will still work. That's the point of having robust, transparent mechanics. You KNOW what the effect is of changing the healing rules. You KNOW what the effect will be if you futz about with the plusses on magic weapons. That's the whole point.</p><p></p><p>Making the changes that you want to the system are ludicrously easy and require a sentence, maybe two. BryonD outlined a perfectly viable change to the rules to make them do what he wants. Granted, where I disagree is why he cannot apply the same thing to 4e, but, hey, whatever, it's not a major deal. </p><p></p><p>Again, I have to ask, just how much hand holding are people expecting from the rules? If the rules don't specifically call out whatever option you want, but make making the changes easy and quick, isn't that enough? I mean, good grief, I bolted on 1e style morale rules onto 4e and it works like a charm. I will likely do the same in 5e because I like morale rules. But, I know that while I like morale rules, not everyone does and apparently they won't be supported out of the gate.</p><p></p><p>Fair enough. I'll add 'em back in. That's what running a game is all about - owning the rules. So, again, just how much hand holding do people need?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6323545, member: 22779"] Covered for you. Should have added some of my own. :D This is the thing that completely baffles me. AD&D, as written, is full of rules that are virtually incomprehensible. Initiative rules, I'm looking at you. Yet, fans of the system gloss over this, and talk about how the system is so friendly to being kit bashed and modified. Fair enough. If that's a criteria for how good a game is for you, I can totally get behind that. But, for some reason 5ed (and 4e before it) gets criticised even though modification is far, far easier. The system is so transparent that you can make all sorts of changes and it will still work. That's the point of having robust, transparent mechanics. You KNOW what the effect is of changing the healing rules. You KNOW what the effect will be if you futz about with the plusses on magic weapons. That's the whole point. Making the changes that you want to the system are ludicrously easy and require a sentence, maybe two. BryonD outlined a perfectly viable change to the rules to make them do what he wants. Granted, where I disagree is why he cannot apply the same thing to 4e, but, hey, whatever, it's not a major deal. Again, I have to ask, just how much hand holding are people expecting from the rules? If the rules don't specifically call out whatever option you want, but make making the changes easy and quick, isn't that enough? I mean, good grief, I bolted on 1e style morale rules onto 4e and it works like a charm. I will likely do the same in 5e because I like morale rules. But, I know that while I like morale rules, not everyone does and apparently they won't be supported out of the gate. Fair enough. I'll add 'em back in. That's what running a game is all about - owning the rules. So, again, just how much hand holding do people need? [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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