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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Emerikol" data-source="post: 6323798" data-attributes="member: 6698278"><p>Not exactly though there is a tie to meat that doesn't fit a lot of the views of other people who used a mixed approach.</p><p></p><p>If you just started out with maybe your 1st or 2nd level hit points, and then just stopped. You never get more. That would be meat. Then instead of gaining hit points you just divided all incoming damage by your level then that would be the way I see the rest of hit points working. That way a hit is still always a hit. You always get burned a little by a fireball that did some damage. Most of it though is negated by your skill and luck which is represented by the divisional factor. Now playing the game that way would involve a ton of fractions and a lot of math. So instead, you just allow hit points and you take damage off the top. The same effect is achieved.</p><p></p><p>I have a blog that expresses a lot of my views on roleplaying. A lot of the posts are old Wotc blogs. A far more detailed version of my hit point there can be found there. <a href="http://emerikolsscroll.blogspot.com/" target="_blank">http://emerikolsscroll.blogspot.com/</a></p></blockquote><p></p>
[QUOTE="Emerikol, post: 6323798, member: 6698278"] Not exactly though there is a tie to meat that doesn't fit a lot of the views of other people who used a mixed approach. If you just started out with maybe your 1st or 2nd level hit points, and then just stopped. You never get more. That would be meat. Then instead of gaining hit points you just divided all incoming damage by your level then that would be the way I see the rest of hit points working. That way a hit is still always a hit. You always get burned a little by a fireball that did some damage. Most of it though is negated by your skill and luck which is represented by the divisional factor. Now playing the game that way would involve a ton of fractions and a lot of math. So instead, you just allow hit points and you take damage off the top. The same effect is achieved. I have a blog that expresses a lot of my views on roleplaying. A lot of the posts are old Wotc blogs. A far more detailed version of my hit point there can be found there. [url]http://emerikolsscroll.blogspot.com/[/url] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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